OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

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OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby juanjgon » Thu Jul 30, 2020 11:14 pm

juanjgon Thu Jul 30, 2020 11:14 pm
Hi,

This is a production release of the OctaneRender™ 2020.1 for Houdini™ plugin compiled with the Octane 2020.1.4 core. This 2020.1.4.0 release is available for the Houdini 16.5/17.0/17.5/18.0 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12.

To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 release post, but this is a quick list of the main new features that have been added.

  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • Particle and Curves Point Attributes.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System
  • New Universal Camera node


Release 2020.1.4.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.4.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2020.1.4.0 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2020.1.4 version for the network rendering nodes
viewtopic.php?f=24&t=75421


Release Notes
=============================================
RELEASE 2020.1.4.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.0.532 plugin build
- Added support for instancing using the "instancefile" point attribute.
- Added support for nested instancing.
- Fixed a problem with the textures compression formats.
- New "Octane_IPR_disableEventsUpdate" HScript command to disable the IPR events updating, also included in the Octane IPR shelf.
- New option in the plugin options panel to enable the NVLink feature from the plugin.

* OCTANE 2020.1.4 FEATURES AND BUGS FIXED:
- Fixed issue causing Octane to not to start on machines using older CPUs without AVX instruction set support.
- Fixed issue causing OSX slaves to deactivate their license even if there are other instances of standalone or plugins currently running on that machine.
- Fixed triplanar projection in OSL when used as emission texture distribution.
- Fixed issue causing displacement nodes not working with layered material nodes.
- Fixed white balance picking when upsampling was enabled.
- Fixed a crash on Windows 7 when upsampling was enabled.
- Fixed issue causing hair primitives and geometry using texture displacement to temporarily disappear after scene some scene changes.


=============================================
RELEASE 2020.1.3.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed the Universal camera IPR pick, pan and zoom functions.
- Fixed the Universal camera othographic projection scale.

* OCTANE 2020.1.3 FEATURES AND BUGS FIXED:
- Fixed regression causing VDB files of version 224 to not to load.
- Fixed mix material not rendering the autobumped normal when mult-layer material was used in one of the material slots.
- Fixed issue causing the light pass to not to capture direct light if the cast shadows option was disabled.
- Allow OSL texture and projection shaders to have multiple outputs from which Octane will use the first one.
- Allow OSL shaders to have float output which will produce a greyscale color.


=============================================
RELEASE 2020.1.2.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.0.499 plugin build
- Universal camera node
- Render Target HDA updated including the OSL and Universal cameras and the Planetary environment

* OCTANE 2020.1.2 FEATURES AND BUGS FIXED:
- Fixed issue causing incorrect evaluation of materials using anisotropy.
- Fixed layered material node incorrectly update the multi layer flag.
- Fixed material opacity not working for fully metallic materials.
- Fixed opacity of the bottom most layered material not affecting the entire material stack.
- Fixed issue causing portal transparency not working correctly.
- Fixed a few incorrect pin accesses for some materials when they should be using default values.
- Fixed application crash when enabling AI light on an empty render target.
- Fixed issue with denoised pass where the environment would be merged with the geometry.
- Fixed issue causing incorrect evaluation of overlapping mediums.
- Fixed application crash happening while compiling some scenes with very large numbers of intersecting instances.
- Fixed CUDA error happening in some scenarios when using peer-to-peer memory and RTX.
- Fixed CUDA error happening sometimes after AI scene updates when using peer-to-peer memory.
- Fixed CUDA error after some scene updates when using emission and RTX.
- Fixed issue causing wrong normals near geometry edges happening when using fast rounded edges on RTX meshes.
- Fixed issue with scenes containing volumes that would either not start rendering or fail after a few frames.
- Fixed issue causing the render passes export dialog to export just the beauty pass when the upsampler was enabled.
- Fixed issue not allowing to enable RTX unless the master would have RTX support.
- Fixed issue causing the main denoiser pass not to display the texture environment.
- Fixed issue causing the main denoiser pass not to include environment medium absorption data.
- Fixed issue causing the gizmo to not to update light primitive positions when connected to an object layer map.
- Fixed crash while trying to load geometry containing empty vertex data for some motion intervals.
- Fixed performance regression in Pascal devices compared to 2019.1.5.
- Fixed use of _time() in OSL camera shaders.
- Fixed issue causing network slaves to hang with scenes using auto bumpmap.
- Fixed issue causing network slaves to produce different output for some info passes from that on the master.
- Fixed plugin crash during scene export when a mesh node would be used as root.
- Improved accurate rounded edges in regions where both convex and concave curvature exist.
- Reduced geometry memory usage up to 5% when using RTX.
- Texture cache is used now just for baked textures and compressed images.
- Enforce loading VDB files just up to the version currently supported (223).


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sun Sep 06, 2020 10:20 am, edited 1 time in total.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby blobbybarack » Fri Jul 31, 2020 8:33 am

blobbybarack Fri Jul 31, 2020 8:33 am
Nested instancing ?
Means instances inside other instances ?
Like instanced foliage for instanced trees ?
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby juanjgon » Fri Jul 31, 2020 9:26 am

juanjgon Fri Jul 31, 2020 9:26 am
blobbybarack wrote:Nested instancing ?
Means instances inside other instances ?
Like instanced foliage for instanced trees ?

Yes, this is the idea ;)

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby Jolbertoquini » Fri Jul 31, 2020 3:12 pm

Jolbertoquini Fri Jul 31, 2020 3:12 pm
Hi Juanjo,

Thanks for the update.

Cheers,
JO
Octane Render for Maya.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby rhussain » Fri Jul 31, 2020 4:37 pm

rhussain Fri Jul 31, 2020 4:37 pm
Thanks for the update Jaunjo! Is there a 2020.1.4 Studio Standalone of Octane available? I only see the Enterprise version at the download page.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby juanjgon » Fri Jul 31, 2020 6:28 pm

juanjgon Fri Jul 31, 2020 6:28 pm
rhussain wrote:Thanks for the update Jaunjo! Is there a 2020.1.4 Studio Standalone of Octane available? I only see the Enterprise version at the download page.

You should have all the Standalone builds here:
viewtopic.php?f=24&t=75421

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby caseyhupke » Fri Aug 07, 2020 3:55 pm

caseyhupke Fri Aug 07, 2020 3:55 pm
This build on macOS doesn't have any GPU's listed in the plugin options, and says they are all deactivated. In standalone I can see all GPU's just fine though. Anyone else have this issue?


UPDATE
I was using the downloading the CUDA version linked here, not the PR1 available in account downloads.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby juanjgon » Sat Aug 08, 2020 5:36 pm

juanjgon Sat Aug 08, 2020 5:36 pm
Yes, sorry, in this topic we only have links to the CUDA builds.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby seriawp » Tue Sep 01, 2020 1:04 pm

seriawp Tue Sep 01, 2020 1:04 pm
Work with 566 build?
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.4.0

Postby blobbybarack » Wed Sep 02, 2020 3:47 pm

blobbybarack Wed Sep 02, 2020 3:47 pm
/////
Is it normal to not be able to use Hide object in Render with instances (i do not talking about the source geometry but the resulting scattering/instancing).
Could be problematic with nested instances.

/////
After a restart it's working like a charm.
/////
In case of nested instance.
If node doing instancing is disable instance node Hide object in Render is always ON.
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