OctaneRender 2020.1 for Houdini Production build 2020.1.2.0

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OctaneRender 2020.1 for Houdini Production build 2020.1.2.0

Postby juanjgon » Thu Jun 18, 2020 9:21 pm

juanjgon Thu Jun 18, 2020 9:21 pm
Hi,

This is a production release of the OctaneRender™ 2020.1 for Houdini™ plugin compiled with the Octane 2020.1.2 core. This 2020.1.2.0 release is available for the Houdini 16.5/17.0/17.5/18.0 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12.

To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 release post, but this is a quick list of the main new features that have been added.

  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • Particle and Curves Point Attributes.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System
  • New Universal Camera node


Release 2020.1.2.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.2.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2020.1.2.0 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2020.1.2 version for the network rendering nodes
viewtopic.php?f=15&t=75100


Release Notes
=============================================
RELEASE 2020.1.2.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.0.499 plugin build
- Universal camera node
- Render Target HDA updated including the OSL and Universal cameras and the Planetary environment

* OCTANE 2020.1.2 FEATURES AND BUGS FIXED:
- Fixed issue causing incorrect evaluation of materials using anisotropy.
- Fixed layered material node incorrectly update the multi layer flag.
- Fixed material opacity not working for fully metallic materials.
- Fixed opacity of the bottom most layered material not affecting the entire material stack.
- Fixed issue causing portal transparency not working correctly.
- Fixed a few incorrect pin accesses for some materials when they should be using default values.
- Fixed application crash when enabling AI light on an empty render target.
- Fixed issue with denoised pass where the environment would be merged with the geometry.
- Fixed issue causing incorrect evaluation of overlapping mediums.
- Fixed application crash happening while compiling some scenes with very large numbers of intersecting instances.
- Fixed CUDA error happening in some scenarios when using peer-to-peer memory and RTX.
- Fixed CUDA error happening sometimes after AI scene updates when using peer-to-peer memory.
- Fixed CUDA error after some scene updates when using emission and RTX.
- Fixed issue causing wrong normals near geometry edges happening when using fast rounded edges on RTX meshes.
- Fixed issue with scenes containing volumes that would either not start rendering or fail after a few frames.
- Fixed issue causing the render passes export dialog to export just the beauty pass when the upsampler was enabled.
- Fixed issue not allowing to enable RTX unless the master would have RTX support.
- Fixed issue causing the main denoiser pass not to display the texture environment.
- Fixed issue causing the main denoiser pass not to include environment medium absorption data.
- Fixed issue causing the gizmo to not to update light primitive positions when connected to an object layer map.
- Fixed crash while trying to load geometry containing empty vertex data for some motion intervals.
- Fixed performance regression in Pascal devices compared to 2019.1.5.
- Fixed use of _time() in OSL camera shaders.
- Fixed issue causing network slaves to hang with scenes using auto bumpmap.
- Fixed issue causing network slaves to produce different output for some info passes from that on the master.
- Fixed plugin crash during scene export when a mesh node would be used as root.
- Improved accurate rounded edges in regions where both convex and concave curvature exist.
- Reduced geometry memory usage up to 5% when using RTX.
- Texture cache is used now just for baked textures and compressed images.
- Enforce loading VDB files just up to the version currently supported (223).


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Mon Jun 22, 2020 9:47 pm, edited 1 time in total.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.2.0

Postby eidsheim » Sun Jun 21, 2020 1:38 am

eidsheim Sun Jun 21, 2020 1:38 am
Hi,

I'm currently testing this build and it seems like "Enforcing loading of VDB files just up to the version currently supported (223)" breaks VDBs exported from Houdini to .vdb files. When I launch the IPR I get the following error message:

Code: Select all
unsupported VDB file format (expected version 223 or earlier, got version 224)
cannot read metadata "file_delayed_load" of unregistered type "__delayedload"
cannot read metadata "file_delayed_load" of unregistered type "__delayedload"
 *** OCTANE API MSG: Unsupported VDB file format (expected version 223 or earlier, got version 224)


The exact same VDB gives the following error message but will at least render in the previous release of Octane (2020.1.0.8):
Code: Select all
unsupported VDB file format (expected version 223 or earlier, got version 224)
cannot read metadata "file_delayed_load" of unregistered type "__delayedload"
cannot read metadata "file_delayed_load" of unregistered type "__delayedload"


As far as I've been able to observe while testing Octane since version 4, Houdini has always exported version 224.

I've attached the VDB here: https://drive.google.com/open?id=17v854LuY2OGlAiAQh-M3PuXlnE2nPTJH

Thanks,
Ole
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.2.0

Postby Tokyomegaplex » Sun Jun 21, 2020 6:07 am

Tokyomegaplex Sun Jun 21, 2020 6:07 am
sweeet thank you juanjo!
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.2.0

Postby kmdani » Sun Jun 21, 2020 12:25 pm

kmdani Sun Jun 21, 2020 12:25 pm
How can the universal camera node be accessed? I tried to find it everywhere, but can't find it.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.2.0

Postby galleon27 » Sun Jun 21, 2020 6:16 pm

galleon27 Sun Jun 21, 2020 6:16 pm
kmdani wrote:How can the universal camera node be accessed? I tried to find it everywhere, but can't find it.


Either Octane Network or Octane RenderTarget
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.2.0

Postby juanjgon » Mon Jun 22, 2020 8:18 am

juanjgon Mon Jun 22, 2020 8:18 am
eidsheim wrote:Hi,
I'm currently testing this build and it seems like "Enforcing loading of VDB files just up to the version currently supported (223)" breaks VDBs exported from Houdini to .vdb files. When I launch the IPR I get the following error message:


Yes, sorry. I've reported this issue to the core devs, and it has been already fixed in Octane 2020.1.3.0. I'll release a new plugin build including this new core as soon as possible.

Thanks,
-Juanjo
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