OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

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OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby juanjgon » Mon Apr 27, 2020 5:12 pm

juanjgon Mon Apr 27, 2020 5:12 pm
Hi,

This is a production release of the OctaneRender™ 2020.1 for Houdini™ plugin compiled with the Octane 2020.1 core. This 2020.1.0.7 release is available for the Houdini 16.5/17.0/17.5/18.0 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12.

To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 release post, but this is a quick list of the main new features that have been added.

  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • Particle and Curves Point Attributes.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System


Release 2020.1.0.7 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.0.7 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2020.1.0.7 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2020.1 version for the network rendering nodes
viewtopic.php?f=24&t=74586


Release Notes
=============================================
RELEASE 2020.1.0.7
=============================================

* OCTANE 2020.1 FEATURES AND BUGS FIXED:

- Fixed CUDA error on the slave when RTX was enabled and the scene used dirt or accurate rounded edges.
- Fixed CUDA error happening when using AI light in scenes while enabling RTX and mixing RTX and non-RTX geometry.
- Fixed opacity issue with metallic material or with universal material with metallic set to 1.0.
- Fixed issue causing the network daemon to give up starting the slave at start-up on slow machines.
- Fixed application crash importing LiveDB materials that would include material layer input linker nodes.
- Fixed camera target picker for mesh instances handled by RTX.
- Reduced required runtime memory per sample.
- Removed "(experimental)" from RTX flag text in the device settings.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Tue May 12, 2020 8:55 pm, edited 1 time in total.
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby caseyhupke » Mon Apr 27, 2020 7:12 pm

caseyhupke Mon Apr 27, 2020 7:12 pm
Awesome, thanks! Is this the 'upcoming build' that has indie export on?
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby juanjgon » Mon Apr 27, 2020 8:36 pm

juanjgon Mon Apr 27, 2020 8:36 pm
caseyhupke wrote:Awesome, thanks! Is this the 'upcoming build' that has indie export on?

In the next one, that we'll release shortly ;)

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby Shelest » Tue Apr 28, 2020 4:41 am

Shelest Tue Apr 28, 2020 4:41 am
Is there any information about how to get Octane in LOPs?
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby caseyhupke » Tue Apr 28, 2020 4:45 am

caseyhupke Tue Apr 28, 2020 4:45 am
I may just be missing the camera options, but does this build have the new camera now?
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby juanjgon » Tue Apr 28, 2020 8:11 am

juanjgon Tue Apr 28, 2020 8:11 am
caseyhupke wrote:I may just be missing the camera options, but does this build have the new camera now?

Nope, sorry. Not yet.
viewtopic.php?f=102&t=74497&start=14

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby Benj1 » Tue Apr 28, 2020 8:20 am

Benj1 Tue Apr 28, 2020 8:20 am
Hello,

How to active the new "...Hydra Render Delegate supporting the Houdini 18 Solaris viewport."

Tanhk you,

Benjamin
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby juanjgon » Tue Apr 28, 2020 8:24 am

juanjgon Tue Apr 28, 2020 8:24 am
Benj1 wrote:Hello,

How to active the new "...Hydra Render Delegate supporting the Houdini 18 Solaris viewport."

Tanhk you,

Benjamin


The Hydra plugin is another project not directly related to this main plugin. It is still in development, but it will be available shortly.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby Benj1 » Tue Apr 28, 2020 8:37 am

Benj1 Tue Apr 28, 2020 8:37 am
Thank you for your response,

I post my question because in the mail anoncement we can read this :

"Other New Features

LiveDB OSL Procedural Shaders, Native Curve and Point Primitive Attributes, Improved Rounded Edges, ACES and Advanced Color Management, Universal Dirt System, Volume Shadow Step Length controls, an improved Daylight System Sky Model, and a Hydra Render Delegate supporting the Houdini 18 Solaris viewport."


Best regards,
Benjamin
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Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Postby liamclisham » Tue Apr 28, 2020 1:30 pm

liamclisham Tue Apr 28, 2020 1:30 pm
I've tried installing as I normally do a few times and keep getting this error: https://i.imgur.com/gILNvKn.png. It was fine on the previous 2020.1.0.6 build.
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