This is a beta release of the OctaneRender™ 2020.1 for Houdini™ plugin compiled with the Octane 2020.1 XB3 core. This 2020.1.0.2 release is available for the Houdini 16.5/17.0/17.5/18.0 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)
To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.
As with all experimental builds, we advise to not to use this release for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.
New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 XB1 release post, but this is a quick list of the main new features that have been added. The features not listed here, like the new universal camera node, will be available in the upcoming builds.
- New option to enable the RTX improvements.
- Spectron Area and Sphere light types.
- Particle and Curves Point Attributes.
- New Hosek-Wilkie Spectral Sky Model.
- Improvements to Round Edges artist control.
- SSS Improvements and Random Walk SSS.
- Spectral Hair Material.
- ACES: new workflow and Image Container File Layout
- Volume Step % and Shadow Step %
- Volume Sample Position Displacement
- New Universal Dirt System
Release 2020.1.0.2 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.1.0.2 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Standalone 2020.1 XB3 version for the network rendering nodes
viewtopic.php?f=15&t=73728
Release Notes
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RELEASE 2020.1.0.2
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* PLUGIN FEATURES AND FIXES:
- Addressed some error messages reported by the volume nodes while cleaning the scene.
- Improved .orbx proxy code to support more .orbx file types.
* OCTANE 2020.1 XB3 FEATURES AND BUGS FIXED:
- Added float and color attributes support for hair primitives.
- Added ability to hide specific objects from being evaluated by dirt.
- Memory optimizations when using the built-in denoiser.
- Minor performance improvements for hair and displacement geometry.
- Fixed 100% transparent object casting shadow on a SSS material.
- Fixed issue causing dirt to work just with the bottom level material when using composite materials.
- Fixed issue causing some scenes using autofocus with RTX to miss some geometry.
- Fixed GPU illegal memory access increasing shutter time from zero when using RTX.
- Fixed network rendering when the master runs on OSX and uses either Windows or Linux slaves.
- Fixed GPU invalid memory access when using auto-bumpmap with RTX geometry.
- Fixed issue causing geometry to disappear when using a baking camera after switching render targets.
- Fixed albedo for hair when the intersected primitive is not a hair primitiv.
- Fixed potential cause for artefacts in pixels which rays would be coplanar to quad primitives.
- Fixed issue in the way memory usage was tracked showing it continuously increasing.
- Fixed issue with auto bump map which was not working properly on the universal material layers.
- Fixed issue in auto bump map's plane size calculation which was causing wrong results.
- Fixed issue that was causing geometry to disappear when using a displacement texture with zero height.
- Fixed scenario in which auto bump would produce results hardly noticeable.
- Fixed crash when using some OSL shaders including some OSL geometry.
- Fixed issue causing full rebuilds after updating scatter nodes.
- Fixed incorrect light sampling when using a a mix of RTX primitives and other primitive types.
Happy rendering,
Your OTOY Team