OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Forums: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0
Sub forum for plugin releases

Moderator: juanjgon

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Tue Nov 19, 2019 3:25 pm

juanjgon Tue Nov 19, 2019 3:25 pm
juanjgon wrote:Nope, sorry, I was talking about a future version. Currently, I think that it is not possible because in the Houdini plugin Octane doesn't have a proper "noisy" pass in the render target, so I need to add some kind of workaround.


I've added this feature for the next plugin build.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby aLeXXtoR » Tue Nov 19, 2019 3:48 pm

aLeXXtoR Tue Nov 19, 2019 3:48 pm
juanjgon wrote:
juanjgon wrote:Nope, sorry, I was talking about a future version. Currently, I think that it is not possible because in the Houdini plugin Octane doesn't have a proper "noisy" pass in the render target, so I need to add some kind of workaround.


I've added this feature for the next plugin build.

Thanks,
-Juanjo

Great, thanks!
Win 10 Pro 64bit | GeForce RTX 2070 SUPER 8Gb | AMD Ryzen 7 3700X | 32GB RAM
WebSite
Showreel
User avatar
aLeXXtoR
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Sat Oct 29, 2011 5:38 pm
Location: Russia, St. Ptetersburg

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby WoutTgh » Tue Nov 19, 2019 3:57 pm

WoutTgh Tue Nov 19, 2019 3:57 pm
juanjgon wrote:
WoutTgh wrote:the denoiser is applied randomly to a rendered sequence of frames it seems. Some frames are denoised, others are not. Any thoughts on this ? Thank you !


Sorry, I have not seen this problem before. Are you talking about the denoising in the MPlay preview or in the final output files? If you could share a scene with this problem it could help a lot.

Thanks,
-Juanjo


I've seen this happen with frames rendered to disk and in Mplay. Something similar seems to be happening to the post processing. Some frames have it, some frames don't.

Can I email you a wetransfer link with the scene ? it's 100mb because I'm using a particle cache ( reduced to 10 frames)
WoutTgh
Licensed Customer
Licensed Customer
 
Posts: 182
Joined: Sat Jul 27, 2019 8:39 pm

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Tue Nov 19, 2019 9:32 pm

juanjgon Tue Nov 19, 2019 9:32 pm
WoutTgh wrote:Can I email you a wetransfer link with the scene ? it's 100mb because I'm using a particle cache ( reduced to 10 frames)

Sure, you can use my email [email protected]

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby WoutTgh » Tue Nov 19, 2019 11:40 pm

WoutTgh Tue Nov 19, 2019 11:40 pm
I sent you a wetransfer ! :)
WoutTgh
Licensed Customer
Licensed Customer
 
Posts: 182
Joined: Sat Jul 27, 2019 8:39 pm

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Wed Nov 20, 2019 2:49 pm

juanjgon Wed Nov 20, 2019 2:49 pm
WoutTgh wrote:I sent you a wetransfer ! :)

I'm sorry, but I can't reproduce this problem here. I wonder if somehow you could be running out of GPU memory to process the denoising or if it could be a drivers issue. In any case, later this week I'll release a new plugin build including the latest 2019.1.4.0 core. If you still have this problem with this new build, please let me know to further investigate it.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby WoutTgh » Wed Nov 20, 2019 3:10 pm

WoutTgh Wed Nov 20, 2019 3:10 pm
I see, thanks for looking into it. I was thinking along those lines, not enough memory gpu. Would that happen with rendering too much particles ? Strange thing is sometimes it renders competely fine, and other times there's a couple of frames without the denoising, feels very random :)
WoutTgh
Licensed Customer
Licensed Customer
 
Posts: 182
Joined: Sat Jul 27, 2019 8:39 pm

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Wed Nov 20, 2019 3:22 pm

juanjgon Wed Nov 20, 2019 3:22 pm
WoutTgh wrote:I see, thanks for looking into it. I was thinking along those lines, not enough memory gpu. Would that happen with rendering too much particles ? Strange thing is sometimes it renders competely fine, and other times there's a couple of frames without the denoising, feels very random :)


If you have two or more GPUs, select for denoising the GPU with more memory available, only one. You have these settings in the plugin options panel. And never select the display GPU, which usually has less available memory.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby WoutTgh » Wed Nov 20, 2019 3:38 pm

WoutTgh Wed Nov 20, 2019 3:38 pm
Yes, I had it set like that already. Non display gpu with 11 Gb ram is set to denoise.
WoutTgh
Licensed Customer
Licensed Customer
 
Posts: 182
Joined: Sat Jul 27, 2019 8:39 pm

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Wed Nov 20, 2019 3:46 pm

juanjgon Wed Nov 20, 2019 3:46 pm
WoutTgh wrote:Yes, I had it set like that already. Non display gpu with 11 Gb ram is set to denoise.

And if you disable the rendering on this GPU using it only for denoising?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Tue Apr 16, 2024 8:54 am [ UTC ]