OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Forums: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0
Sub forum for plugin releases

Moderator: juanjgon

OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Thu Oct 17, 2019 12:43 pm

juanjgon Thu Oct 17, 2019 12:43 pm
Hi,

This is a production release of the OctaneRender™ 2019.1 for Houdini™ plugin compiled with the Octane 2019.1.2 core. This 2019.1.2.0 release is available for the Houdini 16.0/16.5/17.0/17.5 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 release post, but this a quick list of the main new features that have been added:

  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
  • Spectron volumetric spotlight


Release 2019.1.2.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.2.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2019.1.2.0 Demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2019.1.2 version for the network rendering nodes
viewtopic.php?f=24&t=72891


Release Notes
=============================================
RELEASE 2019.1.2.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a precision bug in the camera animation while working with large scale scenes.
- Addressed the support of the object level relative paths in the "instance" attribute.
- Addressed a limitation in the .orbx proxy objects support.
- Fixed the texture X axis orientation in the Octane lights.
- New "Use Alpha" parameter in the Octane lights texture options.
- Fixed a memory leak while rendering sequences in full scene reload mode.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed toon material rendering incorrectly for camera toon light.
- Fixed toon material causing a render failure in the material preview.
- Fixed multi-layered material not outputting multi-layered bump mapped / mapped normals in info passes
- Fixed volume render inconsistency when using legacy mode.
- Fixed incorrect denoiser output when enablign some light passes.
- Fixed upsampler not working properly for the very first time on some GPUs (this does not fix the upsampler on Win 7, which is still an unsolved problem).
- Fixed kernel crash when using accurate rounded edges if adjacent geometry of an edge is a displacement triangle.
- Fixed discontinuities in shading normals for some cases when using fast rounded edges.
- Fixed a bug in the vertex normal calculation of vertex displacement geometry which was causing the geometry to look facetted when using the join unwelded vertices option.
- Fixed net render slave crash when a scene contains images compressed on the master.


=============================================
RELEASE 2019.1.1.0
=============================================


* OCTANE FEATURES AND BUGS FIXED:
- Fixed incorrect rendering of net render slaves.
- Fixed crash when trying to render preview if a material that uses vertex displacement.
- Fixed the diffuse channel of the metal material node to render black if it's not connected.
- Fixed render failure in the material preview of shadow catcher materials.
- Fixed anisotropy not working with values ranged between [-1 .. 0).
- Fixed render failure when rendering volumes with scattering media.
- Fixed fall off node not taking bump/normal map into account.
- Fixed dielectric 1/IOR map not working with dielectric layer.
- Fixed incorrect rendering of sheen when the diffuse and specular channels are both 0.
- Fixed incorrect compilation of OSL code in some cases.
- Fixed legacy volume render not matching between 2018.1. (To enable the legacy mode tick Emulate old volume behavior in the kernel settings)
- Disabled AI upsampling if the output is a linear (unclamped) HDR image, because it is currently not supported.


=============================================
RELEASE 2019.1.0.5
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a rendering bug in objects with one or two vertex polygons.
- Fixed a scene loading warning message reported from the Octane Light HDA.
- Fixed an IPR crash while working in scenes without a valid render target.
- Addressed the image distortion problems when the upsampling was enabled.

* OCTANE FEATURES AND BUGS FIXED:
- Improved AI Denoiser
- Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.
- Fixed energy conservation for universal layer BSDF
- Fixed _getUV() and getattribute("hit:uv", uvs) not working in some cases
- Fixed picking when upsampling is enabled
- Fixed toon outline always rendering black
- Fixed shared toon materials only rendering correctly on one object, the rest black
- Fixed glossy material always triggering full shader rebuilds
- Fixed render failure when using accurate rounded edges with displacement triangles.
- Fixed issue that would cause discontinuities in interpolated vertex normals in primitives which geometric and vertex normals would be in opposite hemispheres.
- Moved affect roughness setting into specular layer and sheen layer node.
- Layered material: Fixed incorrect direct reflection renderpass from layered material.
- Layered material: Fixed dirt texture when used with layered materials
- Fixed multiple cases of unnecessary rebuilding of geometry that were assigned with vertex displacement
- Fixed refract alpha issue not renering the transparency on specular material
- Universal material: Fixed universal material pins to specify transmission type instead of multiple BxDF types as it was confusing
- Universal material: Fixed universal material layer with thin wall, and also planar behavior
- Universal material: Fixed universal material rendering specular material when given no diffuse, no transmission and coating only.
- Universal material: Fixed universal material fake shadow rendering incorrectly on diffusely transmissive materials
- Universal material: Fixed universal material not emitting light (when specular reflection is not black)
- Universal material: Fixed universal material inconsistency when refraction or transmission is not black
- Universal material: Fixed universal material not doing total internal reflection when diffuse color is not black
- Fixed universal material not updating when switching metallic mode.
- Fixed denoiser issues with layered material + fake shadow + diffuse layer on top of specular materials.
- Fixed incorrect render pass behaviour sometimes when there are no volumes in the scene.
- Fixed denoiser beauty pass getting garbage when certain denoiser passes are enabled.
- Fixed missing self-shadowing in the general and layered shadow passes.
- Fixed alpha channel in alpha passes if alpha is disabled in the kernel settings.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Fri Nov 22, 2019 11:58 pm, edited 1 time in total.
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby sauloarruda » Fri Oct 18, 2019 11:22 am

sauloarruda Fri Oct 18, 2019 11:22 am
Hi Juanjo,

Thanks for this release. I am very interested in OSL Shaders for volume textures. How Can It be used? Do you have any screenshots about it?

Thanks in advance,

Saulo
sauloarruda
Licensed Customer
Licensed Customer
 
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby eyeonestudio » Sat Oct 19, 2019 5:19 pm

eyeonestudio Sat Oct 19, 2019 5:19 pm
Run with 17.5.258. Error Msg. But It's working

2019-10-20_021610.png
CINEMA 4D R2023
Win10 / 10GbE / AMD3995X*2ea, AMD3990X*2ea, 10980XE*2ea / 256Gb RAM / RTX3090*14ea
User avatar
eyeonestudio
Licensed Customer
Licensed Customer
 
Posts: 323
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Sun Oct 20, 2019 10:35 am

juanjgon Sun Oct 20, 2019 10:35 am
eyeonestudio wrote:Run with 17.5.258. Error Msg. But It's working

You have an installation problem, probably related to mixing Octane libraries from different plugin builds. You should delete all the Octane folders in your disk and install this new plugin build from scratch.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby galleon27 » Sun Oct 27, 2019 9:08 pm

galleon27 Sun Oct 27, 2019 9:08 pm
Any news on attributes working on points/particles?
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
User avatar
galleon27
Licensed Customer
Licensed Customer
 
Posts: 240
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby aLeXXtoR » Mon Oct 28, 2019 7:25 am

aLeXXtoR Mon Oct 28, 2019 7:25 am
It seems that upsampling is working but when rendering sequence to file (I tried with Multilayered EXR and plain EXR) in the RGBA channels it is the original image is written (not upsampled). How to enable the upsampled image output to file?

I also would like to ask if it possible to write un-denoised (original) beauty pass to multilayered EXR when denoising is enabled (like Octane Standalone does)?
Win 10 Pro 64bit | GeForce RTX 2070 SUPER 8Gb | AMD Ryzen 7 3700X | 32GB RAM
WebSite
Showreel
User avatar
aLeXXtoR
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Sat Oct 29, 2011 5:38 pm
Location: Russia, St. Ptetersburg

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Mon Oct 28, 2019 1:00 pm

juanjgon Mon Oct 28, 2019 1:00 pm
galleon27 wrote:Any news on attributes working on points/particles?


Not yet, sorry.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Mon Oct 28, 2019 1:10 pm

juanjgon Mon Oct 28, 2019 1:10 pm
aLeXXtoR wrote:It seems that upsampling is working but when rendering sequence to file (I tried with Multilayered EXR and plain EXR) in the RGBA channels it is the original image is written (not upsampled). How to enable the upsampled image output to file?

Currently the upsampling only works with tonemapped file types, so probably this is your problem.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby juanjgon » Mon Oct 28, 2019 1:15 pm

juanjgon Mon Oct 28, 2019 1:15 pm
aLeXXtoR wrote:I also would like to ask if it possible to write un-denoised (original) beauty pass to multilayered EXR when denoising is enabled (like Octane Standalone does)?


Hmm, let me think about it. Yes, I suppose that should be possible.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2019.1 for Houdini Production build 2019.1.2.0

Postby aLeXXtoR » Mon Oct 28, 2019 1:24 pm

aLeXXtoR Mon Oct 28, 2019 1:24 pm
juanjgon wrote:Currently the upsampling only works with tonemapped file types, so probably this is your problem.

Indeed it is, thank you! I used to render untonemapped )

juanjgon wrote:Hmm, let me think about it. Yes, I suppose that should be possible.

Unfound (by me) feature of this version or in one of upcoming? :)
Win 10 Pro 64bit | GeForce RTX 2070 SUPER 8Gb | AMD Ryzen 7 3700X | 32GB RAM
WebSite
Showreel
User avatar
aLeXXtoR
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Sat Oct 29, 2011 5:38 pm
Location: Russia, St. Ptetersburg
Next

Return to Releases


Who is online

Users browsing this forum: No registered users and 2 guests

Wed Apr 24, 2024 5:35 pm [ UTC ]