OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

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OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby juanjgon » Mon Aug 19, 2019 10:48 pm

juanjgon Mon Aug 19, 2019 10:48 pm
Hi,

This is a beta release of the OctaneRender™ 2019.1 for Houdini™ plugin compiled with the Octane 2019.1. RC3 core. This 2019.1.0.2 release is available for the Houdini 16.0/16.5/17.0/17.5 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 XB1 release post and the 2019.1 XB2 release post, but this a quick list of the main new features that have been added:

  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
  • Spectron volumetric spotlight


Release 2019.1.0.2 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.0.2 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Standalone 2019.1 RC3 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes
=============================================
RELEASE 2019.1.0.2
=============================================

* PLUGIN FEATURES AND FIXES:

- Addressed the creation of HDAs inside the Octane vopnet nodes.
- New Spectron light type including the volumetric spotlight feature.
- Support of embedded code inside the OSL VOP nodes.

* OCTANE FEATURES AND BUGS FIXED:
- Performance improvements.
- Fixed glossy material not working with sheen layer.
- Fixed metallic layer not conserving energy in universal material.
- Fixed glossy material not fully reflective when IOR = 1 for microfacet models.
- Fixed vertex displacement crash when used with meshes that have vertex speeds.
- Fixed black denoiser pass sometimes when subsample mode is enabled.



Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sun Sep 15, 2019 7:37 pm, edited 1 time in total.
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby sauloarruda » Wed Aug 21, 2019 11:11 am

sauloarruda Wed Aug 21, 2019 11:11 am
I exported the cloud points to LW, and recreate the scene, and I could export an orbx file from LW. And I open the scene in Octane Standalone, and the problem with the denoiser happens.

I am attaching the orbx file.

Thanks
Attachments
particles_bug.zip
(1.5 MiB) Downloaded 140 times
denoised_render.jpg
main_render.jpg
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby sauloarruda » Wed Aug 21, 2019 11:16 am

sauloarruda Wed Aug 21, 2019 11:16 am
I post this also on the standalone forum.
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby juanjgon » Thu Aug 22, 2019 10:43 am

juanjgon Thu Aug 22, 2019 10:43 am
Thanks for the scene. The Octane core devs will take a look at it from your post in the standalone forum.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby juanjgon » Thu Aug 22, 2019 10:50 am

juanjgon Thu Aug 22, 2019 10:50 am
Hi,

We have found an issue while working with this build related to a warning message while loading scenes including Octane lights. You can safely ignore this warning, and it will be fixed in the next build, but meanwhile, if you want to avoid the annoying message, you only need to replace the file included in the attached .zip file inside your plugin folder "otls" directory.

Thanks,
-Juanjo
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octane_light.zip
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby mlmcgoogan » Sun Aug 25, 2019 4:59 pm

mlmcgoogan Sun Aug 25, 2019 4:59 pm
Hey juanjgon,

Thanks for this build! I've been testing out the updated support for adding _sdf inputs to Vectron nodes. Seems to be working great! There's a little API MSG that pops up but not sure if that's my lazy Vectron code or a small bug? Either way it doesn't seem to be affecting the functionality. I've attached a HIP you can check out.

Was also wondering your thoughts currently or in the future regarding VDB support for Vectrons in the plugin? We've talked before about Octane standalone being able to load VDBs directly into Vectron nodes as an _sdf input, are there any limitations/significantly hurdles for that in Houdini? Obviously the holy grail here would be a way to reference Houdini VDB SOPs directly into Vectron nodes for some amazing render-time proceduralism. Failing that, being able to load in VDBs from file somehow to plug into a Vectron input in the /mat graph.

Thanks again for all your amazing work!
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby mlmcgoogan » Sun Aug 25, 2019 5:03 pm

mlmcgoogan Sun Aug 25, 2019 5:03 pm
Ok not sure what the issue is. Anytime I try to attach a HIP it takes me to a CAPTCHA and then reset the attachment after completing it. Let me know if you need the HIP, could try again later.
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby kmdani » Sat Aug 31, 2019 4:46 pm

kmdani Sat Aug 31, 2019 4:46 pm
I updated the light HDA that Juanjo posted, but I'm still having the warning message when I enter a material builder node. Also, got some nasty freezes when I went up and down into a material builder. I rolled back to RC2 and everything works fine.
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby kmdani » Sat Sep 14, 2019 6:13 pm

kmdani Sat Sep 14, 2019 6:13 pm
juanjgon : Any plans to include the new hair shader to houdini?
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Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.2 RC3

Postby kmdani » Sun Sep 15, 2019 11:10 am

kmdani Sun Sep 15, 2019 11:10 am
i have a crash if I enter, exit then enter again a material builder node.

Which is annoying because since the new version of the 2019 is posted, I'm getting an "Can't authenticate the standalone Octane licence" error on the previous houdini version (Octane_2019.1.0.1_Houdini_Win64_studio).
So I switched to this newer version, but I'm constantly getting the crash that I mentioned before.

Any solutions for this?
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