OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

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OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby juanjgon » Tue Apr 23, 2019 10:47 pm

juanjgon Tue Apr 23, 2019 10:47 pm
Hi,

This a production release of the OctaneRender™ 2018.1 for Houdini™ plugin compiled with the Octane 2018.1.2 core. This 2018.1.2.1 release is available for the Houdini 16.0/16.5/17.0/17.5 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

To use Octane 2018.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer. There have been some critical fixes in this newer version.

New features
To learn more about the new features and improvements of OctaneRender 2018.1, please check out the 2018.1 release post, but this a quick list of the main new features that have been added:

  • NV Link support on RTX 2080 and RTX 2080 Ti
  • Cryptomatte. Currently, in the Houdini plugin the Instance ID is used also as Object ID due to its internal scene graph architecture.
  • Vertex Attributes in the mesh objects. New options in the Octane OBJ spare parameters to configure the attributes to be extracted.
  • New "Color Vertex Attribute" and "Float Vertex Attribute" VOP nodes to retrieve the vertex attributes in the shaders.
  • Deep render passes.
  • Vectron OSL geo rendering.
  • Way less Volume Render Noise. New option in the kernels to disable this feature if the matching of the Octane v4 volumes is needed.
  • Direct Levelset surface rendering. New option in the Octane OBJ spare parameters to configure the volumes and OpenVDB rendering to work with SDFs.
  • Scatter depth limiting (i.e. fast fog rendering)
  • Overall 5% faster than V4 stable (about 315 OB vs 298 OB in our tests)
  • GPU compressed textures are now cached (big time saver for many - based on your V4 feedback )


Release 2018.1.2.1 Enterprise subscription license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 2018.1.2.1 Studio subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 2018.1.2.1 Demo
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2018.1.2 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _2_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes
=============================================
RELEASE 2018.1.2.1
=============================================

* PLUGIN FEATURES AND FIXES:

- New code to try to fix the rare problems related to the scene corruptions reported by some users.


=============================================
RELEASE 2018.1.2.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed the problems related to the wrong ordering or missing UDIM textures.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed universal material specular transmission with roughness 0 rendering incorrectly.
- Fixed excess noise when using a medium with universal material.
- Fixed SDF rendering black when using universal material on a flat surface with normal (0,0,1).
- Fixed regression of top left corner of denoised images rendering black pixels.
- Increased max number of transparent intersections to 200. This fixes some scenes that have a lot of alpha maps.
- Fixed incorrect maximum samples rendered when deep pixel is enabled without render passes.
- Fixed object layers when used with displacement materials.
- Fixed displacement on uv set 2 and 3, if uv set 1 is invalid.
- Fixed Cryptomatte when used with network rendering
- Fixed a lockup and crash if stopping rendering immediately before receiving the first set of results.
- Fixed vertex attributes crashing when used over network render.
- Enterprise versions have now support for offline activation with dongles.
- Fixed orientation of normal maps for triangles which are mirrored in UV space
- Fixed crash when stopping render engine and then starting a material preview.
- Fixed a crash during activation on some machines with RAID setups.
- Fixed OSL camera not working over network render.
- Fixed SDF not working over network render.
- Allow Vectron nodes to inherit their bounds from their inputs, if the SIZE pin is not connected.
- Fixed incorrect size and distance scaling of volume SDF objects when used as an input to a vectron node.
- Fixed a crash when the same volume SDF is used in more than one Vectron input.
- Fixed Cryptomatte passes for distinct nodes.
- Fixed Cryptomatte passes that get broken when changing material and object layers.
- Fixed material and object layers for Vectron nodes.
- Fixed duplicated voxel counts in render statistics.




Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sat Jun 01, 2019 9:58 am, edited 2 times in total.
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.0

Postby mgtaylor » Mon Apr 29, 2019 9:38 am

mgtaylor Mon Apr 29, 2019 9:38 am
Thanks for this! Was curious if you've done testing with displacement and deformation motion blur? I know it's an Octane wide issue and not a plugin one, but still interested in whether you are aware of the limitations there. It doesn't take much geometry for Octane to run out of memory with that.
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.0

Postby juanjgon » Mon Apr 29, 2019 10:44 am

juanjgon Mon Apr 29, 2019 10:44 am
Yes, I think that currently the mesh deformations motion blur can't be computed at all in objects with displacement, something that perhaps could be fixed in Octane 2019 and its whole new displacement system.

Thanks,
-Juanjo
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby juanjgon » Mon May 06, 2019 8:14 pm

juanjgon Mon May 06, 2019 8:14 pm
Hi,

This build has been updated to the 2018.1.2.1 version after adding new code to try to fix the rare problems related to the scene corruptions reported by some users.

Hope it helps to fix this weird issue,
-Juanjo
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby acc24ex » Wed May 08, 2019 9:32 am

acc24ex Wed May 08, 2019 9:32 am
hi so I got Houdini v 17.5.235 - is this .229 version not gonna work, is it so version sensitive?
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby juanjgon » Wed May 08, 2019 9:41 am

juanjgon Wed May 08, 2019 9:41 am
acc24ex wrote:hi so I got Houdini v 17.5.235 - is this .229 version not gonna work, is it so version sensitive?

Usually, the plugin version available for the latest Houdini production build works fine in the Houdini daily builds, but not always. Sometimes there are changes in the Houdini HDK that can break the plugin compatibility ... try it yourself if you need to work with this Houdini daily build.

Thanks,
-Juanjo
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby acc24ex » Wed May 08, 2019 12:28 pm

acc24ex Wed May 08, 2019 12:28 pm
I reinstalled the .229
added in the houdin.env, using win10
PATH = C:\Octane_2018.1.2.1_Houdini_17.5.229_Win64\bin;$PATH

nothing.. I'm having dejavu..

damn ok, the instruction unclear penis stuck in a hdmi port - I spent like an hour restarting and reinstalling .. :/ please just put a " for example for windows:" and this below

HOUDINI_PATH = C:\Octane_2018.1.2.1_Houdini_17.5.229_Win64\;&
PATH = C:\Octane_2018.1.2.1_Houdini_17.5.229_Win64\bin;$PATH

Edit:
works on latest night build .249 ..
if you get mad crashes on houdini and have a MSI board, and that Nahimic thing, uninstal nahimic - it causes crashes
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby pixelstuff » Thu May 23, 2019 11:31 am

pixelstuff Thu May 23, 2019 11:31 am
The 2018 versions don't seem to work in OSX 10.13.6.

Cuda have just released a new recent update, that is now compatible with the other drivers but I get a black screen mplay in Houdini 17.5.229 & .173 then a crash.

Cuda driver: 418.163

OSX nvidia driver: 387.10.10.40.105

It works ok with octane 4 fine?
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby juanjgon » Thu May 23, 2019 5:59 pm

juanjgon Thu May 23, 2019 5:59 pm
pixelstuff wrote:The 2018 versions don't seem to work in OSX 10.13.6.

Cuda have just released a new recent update, that is now compatible with the other drivers but I get a black screen mplay in Houdini 17.5.229 & .173 then a crash.

Cuda driver: 418.163

OSX nvidia driver: 387.10.10.40.105

It works ok with octane 4 fine?


Please, roll back to the CUDA driver to 410.130. The 418.xx versions of CUDA are not working with the latest Octane builds.

Thanks,
-Juanjo
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Re: OctaneRender 2018.1 for Houdini Production build 2018.1.2.1

Postby pixelstuff » Thu May 23, 2019 9:47 pm

pixelstuff Thu May 23, 2019 9:47 pm
thanks for the suggestion, I have reinstalled 410.130 and rebooted but still getting a black screen and beach ball when loading the ipr

This is my houdini.env file

#
# Houdini Environment Settings
#
# The contents of this file are read into the environment
# at startup. They will override any existing entries in
# the environment.
#
# The syntax is one entry per line as follows:
# VAR = VALUE
#
# Values may be quoted
# VAR = "VALUE"
#
# Values may be empty
# VAR =
#

# Example:
#
# HOUDINI_NO_SPLASH = 1


HOUDINI_DSO_ERROR = 2
HOUDINI_PATH = "Octane_2018.1.2.0_Houdini_17.5.229_OSX;/Applications/redshift/redshift4houdini/17.5.173;&"
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