OctaneRender 2018.1 for Houdini Production build 2018.1.0.7

Forums: OctaneRender 2018.1 for Houdini Production build 2018.1.0.7
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby juanjgon » Wed Mar 20, 2019 9:36 am

juanjgon Wed Mar 20, 2019 9:36 am
snakeboxmedia wrote:no it's the same license type, still the studio but it also has all access which should give me access to 2018 and 2019 builds when those happen, but I can see when it gives me an error it references the license ID of my old license, which is still active under my profile, but somehow expired instantly when I cancelled it and I can't seem to get houdini to use or look for a different license now that I have 2 under the same login.

Hmm, sorry, in this case, this is something that is going to need to be fixed by the licensing team. If you have contacted them about this issue, I'm sure that they are going to reply ASAP.

Thanks,
-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby edan_lusion » Wed Mar 20, 2019 10:43 am

edan_lusion Wed Mar 20, 2019 10:43 am
Can someone share the link of the studio subscription standalone core build for this plugin release? I can't really manage to find it.
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby juanjgon » Wed Mar 20, 2019 10:45 am

juanjgon Wed Mar 20, 2019 10:45 am
edan_lusion wrote:Can someone share the link of the studio subscription standalone core build for this plugin release? I can't really manage to find it.

viewtopic.php?f=24&t=70809
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby edan_lusion » Wed Mar 20, 2019 11:34 am

edan_lusion Wed Mar 20, 2019 11:34 am
Is it normal that the IPR won't automatically refresh if the Vectron parameter is based on the Frame number? I need to manually click the reload button to refresh the scene.
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby juanjgon » Wed Mar 20, 2019 12:52 pm

juanjgon Wed Mar 20, 2019 12:52 pm
edan_lusion wrote:Is it normal that the IPR won't automatically refresh if the Vectron parameter is based on the Frame number? I need to manually click the reload button to refresh the scene.

You need to enable the IPR "Full Reload" button to update the vectron objects along an animated sequence.

Thanks,
-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby juanjgon » Wed Mar 20, 2019 3:37 pm

juanjgon Wed Mar 20, 2019 3:37 pm
Hi,

The build for the Linux users with Enterprise licenses has been added. Sorry for the delay.

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-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby snakeboxmedia » Thu Mar 21, 2019 11:52 am

snakeboxmedia Thu Mar 21, 2019 11:52 am
@Juanjo

Just want to give you a heads up, that my license problem has been solved! turns out there was an error in the license system somehow, but the someone from licensing contacted me saying they fixed and error and made an update, and well now houdini can indeed find the correct license. so all good. thanks !
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby k3nny » Thu Mar 21, 2019 12:44 pm

k3nny Thu Mar 21, 2019 12:44 pm
??? I bought a one year all access subscription and I have checked my licence with the plugin but it is still only rendering with 2 gpus .
Am I right in assuming that I only have access to octane 4 builds and 2018 builds will only use 2 gpus ? as the previous 2018 builds worked fine ....but now Im on 17.5 and it wont work with all 4 gpus.

If this is the situation I am not happy at all and feel duped.
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby snakeboxmedia » Thu Mar 21, 2019 1:56 pm

snakeboxmedia Thu Mar 21, 2019 1:56 pm
k3nny wrote:??? I bought a one year all access subscription and I have checked my licence with the plugin but it is still only rendering with 2 gpus .
Am I right in assuming that I only have access to octane 4 builds and 2018 builds will only use 2 gpus ? as the previous 2018 builds worked fine ....but now Im on 17.5 and it wont work with all 4 gpus.

If this is the situation I am not happy at all and feel duped.


That sounds really sketchy? I have 3 gpu's I will check tomorrow if I can select all 3. But I did read somewhere there was a 20 gpu limit for Octane4 only, but I read that as moving forward there would be no limit at all. So I would be very surprised if they suddenly made 2018.1 super shit.

EDIT: I just checked and everything seems to be working as intended here, all 3 GPUs are active and checked under the options tab.
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Re: OctaneRender™ 2018.1 for Houdini™ produc. build 2018.1.0.7

Postby k3nny » Thu Mar 21, 2019 2:34 pm

k3nny Thu Mar 21, 2019 2:34 pm
Do you have the all access subscription ? If so then it sounds a bit strange .
The previous 2018 build worked fine for me.
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