OctaneRender 4.02 for Houdini Production build 4.02.1.1

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Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby juanjgon » Sat Mar 30, 2019 5:26 pm

juanjgon Sat Mar 30, 2019 5:26 pm
Hi,

So do you say that Houdini can't open MPlay? Do you get any error message, or is it opened, but Octane doesn't render on it?

Thanks,
-Juanjo
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Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby flamingox » Mon Apr 01, 2019 4:37 pm

flamingox Mon Apr 01, 2019 4:37 pm
omplaye is opened I see in activity monitor, but I don't see mplay window and I think don't rendering, but I can't say because I don't see window
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Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby juanjgon » Mon Apr 01, 2019 6:53 pm

juanjgon Mon Apr 01, 2019 6:53 pm
flamingox wrote:omplaye is opened I see in activity monitor, but I don't see mplay window and I think don't rendering, but I can't say because I don't see window


This sounds like some kind of issue with your Houdini configuration. Do you know if Mantra has the same problem?

You should check the configuration that you have in your houdini.env file. If you want to attach this file here, I could take a look at it. Another thing that you can try is to clean the Houdini configuration to start from scratch. The idea is to delete all the files and folders inside your user Documents/houdini17.5 directory.

Thanks,
-Juanjo
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Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby VISUAL360 » Mon Apr 01, 2019 8:00 pm

VISUAL360 Mon Apr 01, 2019 8:00 pm
Hello,

Do you have a reference of how to setup a basic product visualization scene with 17.5 and latest OR for Houdini Production Build (4.02.1.1)

I normally add my geo, shopnet(includes octane material and octane rendertarget), camera, ropnet (octane custom).

I save out this file as a template for new jobs that I will be using Octane. Can I make this into a HDA (pardon my ignorance if that is not possible at all)??

Is there a more efficient of working/setup that I'm just not aware of?

I thought I saw someone using the Material Network for "materials". Is that the new approach?

Just looking for some insights that would make things quicker and more stable. I'm a hobbyist and not really exposed to better processes that might be developed at a studio.

Thanks for your time and feedback in advance.
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Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby juanjgon » Mon Apr 01, 2019 8:56 pm

juanjgon Mon Apr 01, 2019 8:56 pm
In Houdini you can configure the 123.py script to build or load any available scene as default when you launch Houdini.
http://www.sidefx.com/docs/houdini/hom/ ... ml#startup

About using the new materials network to build the materials, yes, you should think about it because the old SHOP network is deprecated by SideFX and it could be even removed in the future.

Hope it helps,
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Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby VISUAL360 » Mon Apr 01, 2019 9:13 pm

VISUAL360 Mon Apr 01, 2019 9:13 pm
Thanks for the quick reply.

Do you have any good references on building Octane matereials with the Materials Network?
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Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby snakeboxmedia » Tue Apr 02, 2019 12:08 am

snakeboxmedia Tue Apr 02, 2019 12:08 am
juanjgon wrote:In Houdini you can configure the 123.py script to build or load any available scene as default when you launch Houdini.
http://www.sidefx.com/docs/houdini/hom/ ... ml#startup

About using the new materials network to build the materials, yes, you should think about it because the old SHOP network is deprecated by SideFX and it could be even removed in the future.

Hope it helps,
-Juanjo


I wasn't even aware that the new Mat network was supported! def going to use that from now on.
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