OctaneRender 4.02 for Houdini Production build 4.02.1.1

Forums: OctaneRender 4.02 for Houdini Production build 4.02.1.1
Sub forum for plugin releases

Moderator: juanjgon

Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.1

Postby juanjgon » Mon Mar 25, 2019 10:55 am

juanjgon Mon Mar 25, 2019 10:55 am
seriawp wrote:hello.
Null node in Octane Network doesnt working.

Nope, sorry, the null VOP is available to support some internal Houdini features, but currently, it can't be used in the shader networks. I'll try to add this feature for the next Octane 2018/2019 plugin build.

Thanks for reporting this limitation!
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.1

Postby seriawp » Mon Mar 25, 2019 8:16 pm

seriawp Mon Mar 25, 2019 8:16 pm
how i can fast invert normal map?
if i dont know how to use COP, can i invert ONLY green channal in material shared builder?
seriawp
Licensed Customer
Licensed Customer
 
Posts: 78
Joined: Wed May 31, 2017 9:45 pm

Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.1

Postby juanjgon » Mon Mar 25, 2019 9:07 pm

juanjgon Mon Mar 25, 2019 9:07 pm
seriawp wrote:how i can fast invert normal map?
if i dont know how to use COP, can i invert ONLY green channal in material shared builder?

Hmm, I think that Octane doesn't have a tool to only invert one component, but I'm thinking that probably you could write a very simple OSL texture with this feature.

Hope it helps,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.1

Postby seriawp » Tue Mar 26, 2019 11:14 am

seriawp Tue Mar 26, 2019 11:14 am
It is a pity that I don't know how to work with OSL :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
seriawp
Licensed Customer
Licensed Customer
 
Posts: 78
Joined: Wed May 31, 2017 9:45 pm

Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.1.1

Postby juanjgon » Tue Mar 26, 2019 10:52 pm

juanjgon Tue Mar 26, 2019 10:52 pm
seriawp wrote:It is a pity that I don't know how to work with OSL :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(

This topic could help you ;)
viewtopic.php?f=30&t=68843

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby seriawp » Thu Mar 28, 2019 12:36 pm

seriawp Thu Mar 28, 2019 12:36 pm
octane 4 in houdini doesnt have color attribute? why? Its very important
Image
seriawp
Licensed Customer
Licensed Customer
 
Posts: 78
Joined: Wed May 31, 2017 9:45 pm

Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby juanjgon » Thu Mar 28, 2019 12:41 pm

juanjgon Thu Mar 28, 2019 12:41 pm
seriawp wrote:octane 4 in houdini doesnt have color attribute? why? Its very important


Sorry, I'm afraid that the mesh custom attributes feature has been added in the Octane 2018.1 version. It is not available in Octane 4.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby seriawp » Thu Mar 28, 2019 12:47 pm

seriawp Thu Mar 28, 2019 12:47 pm
Help me pleae with invert normal with OSL
I write this script to .osl and put to osl_texture in shader builder. in houdini dont apear any imput for texture (

#include <octane-oslintrin.h>
shader Texture(
color col1 = color(0.5, 0.5, 0.5),
output color c = 0)
{
color col2 = _evaluateDelayed(col1, u, v);

c = color(col2[0], 1.0 - col2[1], col2[2]);
}
seriawp
Licensed Customer
Licensed Customer
 
Posts: 78
Joined: Wed May 31, 2017 9:45 pm

Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby juanjgon » Thu Mar 28, 2019 3:32 pm

juanjgon Thu Mar 28, 2019 3:32 pm
seriawp wrote:Help me pleae with invert normal with OSL
I write this script to .osl and put to osl_texture in shader builder. in houdini dont apear any imput for texture (


Sorry, my mistake. I'm afraid that currently the final OSL VOP nodes with exposed inputs are available in the 2018.1 plugin builds only. The changes made in the plugin code to support this feature were done along the 2018.1 development cycle and they are too complex to commit them back into the 4.02 plugin branch.

As you can see in the attached image, your OSL shader works fine in Octane 2018.1 ... not sure if you have access to it to test it there.

Thanks,
-Juanjo
Attachments
2019_03_28-16_32_03.jpg
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 4.02 for Houdini Production build 4.02.1.1

Postby flamingox » Sat Mar 30, 2019 11:10 am

flamingox Sat Mar 30, 2019 11:10 am
HI, I have houdini indie 17.5 and octane 4.02 but I when run ipr, don't see play window, but play I see in activity monitor , I using high Sierra
flamingox
Licensed Customer
Licensed Customer
 
Posts: 18
Joined: Sun Jun 13, 2010 12:30 am
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 2 guests

Fri Apr 19, 2024 8:53 am [ UTC ]