OctaneRender™ 4.02 for Houdini™ - production build 4.02.0.0

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OctaneRender™ 4.02 for Houdini™ - production build 4.02.0.0

Postby juanjgon » Sat Jan 26, 2019 9:28 am

juanjgon Sat Jan 26, 2019 9:28 am
Hi,

This is the latest production release of the OctaneRender™ 4.02 for Houdini™ plugin compiled with the Octane 4.02 core. This 4.02.0.0 release is available for the Houdini 16.0/16.5/17.0 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)


License upgrade
Unless you have a subscription license, you will have to upgrade your version 3 licenses to version 4. This upgrade is free and can be done via these 4 steps:


To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 387 or higher and if you are working on Mac OS that have a CUDA driver installed that supports at least CUDA 9.1.


New features
To learn more about the new features and improvements of OctaneRender 4, please check out our blog post, but this a quick list of the main new features that have been added:

  • Overhauled geometry engine that dramatically reduces compilation times.
  • Support for out-of-core geometry.
  • AI Light: Improved sampling of emitters, which is a lot more effective than the old method if you have many small emitters that have only a fairly local effect.
  • AI Denoiser: Cleans up your render, which can dramatically cut render times.
  • Global light inclusion/exclusion.
  • Light linking: Allows the inclusion/exclusion of light IDs in the object layer nodes, which can be used to control the direct influence of emitters on objects.
  • Universal material: Merges the properties of the diffuse, glossy, specular and metal materials into one material.
  • Dirt support in the info channel passes / kernel.
  • Overall performance improvements in the render engine and in loading HDR and OBJ files.
  • Support to capture direct and indirect light separately in the light render passes.
  • Support for emission on sphere primitives.
  • Planetary environment based on the Nishita sky model, simulating the scattering of sun light in the atmosphere to render the sky.
  • UDIM support via the new image tile texture node.
  • Image texture compression.
  • Layer selection in the OpenEXR image export.


Release 4.02.0.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 4.02.0.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 4.02.0.0 demo builds
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 4.02 version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 02_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 4.02.0.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a critical performance issue in the scene update code
- Fixed several critical performance issues related to the IPR scene update

* OCTANE FEATURES AND BUGS FIXED:
- fixed a render failure when there are one or more invalid hairs in the scene.
- fixed unnecessary shader recompiles when there is an update to a texture.
- upgraded OSL to version 1.9.13.
- fixed an uncommon render failure when using baking camera.
- fixed denoiser not working properly when it is used the first time on RTX cards in one session.
- fixed internal compilation error when using an OSL shader with a very long parameter list.
- fixed transform changes not being detected sometimes at shutter open and close.
- fixed a bug where non-alphanumeric characters in system username could cause cuDNN validation to fail.
- fixed very slow geometry processing of some frames, of specific scenes with many instances.
- fixed a rare render failure in animated scenes.
- exported EXRs now contain all information for the Photoshop Compositing plugin so Compositing project files have been removed (requires plugin v1.1.0 or newer).
- fixed two random render failures.
- fixed a possible crash if loading an HDR with x-direction flipped.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Wed Feb 13, 2019 10:16 am, edited 1 time in total.
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.0.0

Postby Angelos » Fri Feb 08, 2019 9:24 pm

Angelos Fri Feb 08, 2019 9:24 pm
Excuse me, is vertex attributes will be available in v4?

Thanks.
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.0.0

Postby juanjgon » Sun Feb 10, 2019 10:59 am

juanjgon Sun Feb 10, 2019 10:59 am
Hi,

Nope, sorry. This is a 2018.1 feature, and it will be available on these builds.

Thanks,
-Juanjo
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.0.0

Postby Jolbertoquini » Tue Feb 12, 2019 10:46 am

Jolbertoquini Tue Feb 12, 2019 10:46 am
Hi juanjgon,

Please update the stable there is a major fix on the shader mix which doesn't support emission node only "4.02.1" can we have a engine update please??

Cheers,
JO
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.0.0

Postby juanjgon » Tue Feb 12, 2019 4:07 pm

juanjgon Tue Feb 12, 2019 4:07 pm
Yes, sure. I'll release a new set of plugin builds with this core ASAP.

Thanks,
-Juanjo
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Re: OctaneRender™ 4.02 for Houdini™ - production build 4.02.0.0

Postby juanjgon » Wed Feb 13, 2019 10:17 am

juanjgon Wed Feb 13, 2019 10:17 am
The new builds with the Octane 4.02.1 core are ready:
viewtopic.php?f=102&t=70666

Thanks,
-Juanjo
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