OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby juanjgon » Wed Jan 02, 2019 6:43 pm

juanjgon Wed Jan 02, 2019 6:43 pm
blobbybarack wrote:Yep something wrong with lights. Inside the Light Shader Shop something wrong with the RBG plug into the BB distribution.


Yes, I can reproduce this problem here. It seems that now Octane 2018.1 doesn't provide a white default texture when the file is not available in a texture node. This has broken some of the Octane lights features. I'll fix it for the next build.

Thanks,
-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby bagel » Sat Jan 12, 2019 9:41 pm

bagel Sat Jan 12, 2019 9:41 pm
Any chance we could get a build for 16.5.536?
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby juanjgon » Mon Jan 14, 2019 1:30 pm

juanjgon Mon Jan 14, 2019 1:30 pm
bagel wrote:Any chance we could get a build for 16.5.536?

In the next plugin release, I can add a plugin build for this Houdini version if you are still using it, but if possible you should try to update Houdini to one of the latest two H16.5 production builds available, or of course if possible to H17.

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-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby bagel » Mon Jan 14, 2019 11:13 pm

bagel Mon Jan 14, 2019 11:13 pm
juanjgon wrote:
bagel wrote:Any chance we could get a build for 16.5.536?

In the next plugin release, I can add a plugin build for this Houdini version if you are still using it, but if possible you should try to update Houdini to one of the latest two H16.5 production builds available, or of course if possible to H17.

Thanks,
-Juanjo


Understood. Thank you for the reply.
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby xanderjm » Tue Jan 15, 2019 7:58 pm

xanderjm Tue Jan 15, 2019 7:58 pm
Just wondering if its possible to use vectron in this release?
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby juanjgon » Tue Jan 15, 2019 11:21 pm

juanjgon Tue Jan 15, 2019 11:21 pm
xanderjm wrote:Just wondering if its possible to use vectron in this release?

Not yet, but I'm working on it for one of the upcoming 2018.1 builds.

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-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby Jolbertoquini » Wed Jan 23, 2019 2:42 pm

Jolbertoquini Wed Jan 23, 2019 2:42 pm
Hi Juanjgon,

XB2 ? Please can we have a new compile version? RC1 is on most of plugs I know RC2 was just release but could we have the update on the RC2 then???

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JO
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby juanjgon » Wed Jan 23, 2019 11:19 pm

juanjgon Wed Jan 23, 2019 11:19 pm
I'll try to release a new plugin build with this latest RC2 core later this week. I was waiting for it for a new release because it fixes some critical issues reported with the RC1 core.

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-Juanjo
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby Jolbertoquini » Thu Jan 24, 2019 10:36 am

Jolbertoquini Thu Jan 24, 2019 10:36 am
juanjgon wrote:I'll try to release a new plugin build with this latest RC2 core later this week. I was waiting for it for a new release because it fixes some critical issues reported with the RC1 core.

Thanks,
-Juanjo


Great news Juanjo! Thanks for the info!


Cheers,
JO
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Re: OctaneRender™ 2018.1 for Houdini™ beta build 2018.1.0.0 XB2

Postby juanjgon » Wed Jan 30, 2019 11:20 pm

juanjgon Wed Jan 30, 2019 11:20 pm
juanjgon wrote:
blobbybarack wrote:Yep something wrong with lights. Inside the Light Shader Shop something wrong with the RBG plug into the BB distribution.


Yes, I can reproduce this problem here. It seems that now Octane 2018.1 doesn't provide a white default texture when the file is not available in a texture node. This has broken some of the Octane lights features. I'll fix it for the next build.


The Octane light issue while working in blackbody mode has been fixed for the next build, that we'll release tomorrow. Now the blackbody mode has the same "Use distribution texture" found in the texture mode to apply a texture/IES file to the blackbody lights.

Thanks,
-Juanjo
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