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OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Mon May 21, 2018 8:35 am
by juanjgon
Hi!

This is the latest production build of OctaneRender™ 3.0 for Houdini™ compiled with the Octane 3.08.1 core. This release is available for the Houdini 15.5/16.0/16.5 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0/16.5 Indie. In this case, the plugin will have a 4k limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.


Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- This build supports all the new Octane 3.08 features, but be aware that the OSL feature is not ready yet. The OSL VOP nodes are there and work loading any osl file, but the GUI parameters and input pins for the osl shader are not available in the VOP nodes yet. At least a new 3.08 build will be available shortly including the final implementation of the OSL VOP nodes.


Release 3.08.1.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 3.08.1.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip

Release 3.08.1.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Release 3.08.1.0 for Houdini 16.5.496 (all versions)
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... gcc4.8.zip
https://render.otoy.com/customerdownloa ... 96_OSX.zip


Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm


=============================================
RELEASE 3.08.1.0
=============================================

* PLUGIN BUGS FIXED:

- Support of animated expressions in the Octane ROP node cameras parameters.
- Addressed an issue adding the Instance OBJ node with the IPR enabled.

* OCTANE FEATURES AND BUGS FIXED:
- Toon lights and materials are now contributing to the shadow pass.
- Added support for 1D+3D LUT cube files written by Adobe Iridas.
- Added support for fetching time information via the global OSL variables time and dtime and global OSL attributes camera:shutter*
- Tweaked sampling rate of blackbody emitters with "normalize" disabled which vary strongly in brightness depending on the temperature.
- Fixed artifacts when shen uses a fall-off texture.
- Fixed incorrect diffuse contribution to the transmission pass.
- Fixed negative values in some render passes.
- Fixed start depth of deep pixel volume samples for media enclosed by surfaces with an invisible specular material.
- Fixed the transparency of scattering media if "affect alpha" is enabled.
- Fixed artifacts on hair strands if vertices are duplicated.
- Fixed rendering artifacts in some cases where displacement and bump mapping are used by the same material.
- Fixed various crashes during OSL compilation.


Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Thu May 24, 2018 9:30 pm
by FahadA92
Thanks for the release! any idea when a beta version of v4 plugin will be available :D ?

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Fri May 25, 2018 5:44 pm
by juanjgon
Really soon. I need to finish first the documentation updating, but the first plugin build with the Octane 4 core could be a matter of few weeks or less, at least with some of the new Octane 4 available features.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Tue Jun 05, 2018 3:31 am
by blobbybarack
any idea when a beta version of v4 plugin will be available

Until release you can still use ORBX export from octane rop>load orbx in v4 stand alone >activate denoiser in imager or any new feature into v4> boom click render.
Just tested and working like a charm.

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Tue Jun 05, 2018 7:02 pm
by FahadA92
blobbybarack wrote:
any idea when a beta version of v4 plugin will be available

Until release you can still use ORBX export from octane rop>load orbx in v4 stand alone >activate denoiser in imager or any new feature into v4> boom click render.
Just tested and working like a charm.


ORBX export doesn't work with the Indie version of Houdini :(

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Tue Jun 05, 2018 9:39 pm
by juanjgon
FahadA92 wrote:ORBX export doesn't work with the Indie version of Houdini :(

Yes, sorry, this is Houdini Indie limitation for all the third party renderers. In any case, I hope to release the first plugin with the Octane 4.0 core really soon ;)

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Sat Jun 09, 2018 4:54 pm
by WhyGee
Hi,
Is there still a limitation on exporting ORBX with FULL SCENE RELOAD enabled? Is there a workaround for this?

Thanks
Yaniv

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Mon Jun 11, 2018 8:50 pm
by juanjgon
WhyGee wrote:Hi,
Is there still a limitation on exporting ORBX with FULL SCENE RELOAD enabled? Is there a workaround for this?
Thanks
Yaniv


Yes, sorry, currently you only can export animated .orbx files in update scene mode. If you want to export the scene in full scene reload mode you could export the scene frame by frame (creating a .orbx file for each frame) using a script or an external render controller. I'm not sure how useful is to have a .orbx file for each frame, but this is the only solution for scenes that can't be updated.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Tue Jun 12, 2018 2:46 pm
by seriawp
In forum i see what Octane 4.0 for houdini tomorrow, it's true? :shock: :o :o :o :o :) :) :) :) :) :) :D :D :D :D :D :D :D :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Re: OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0

PostPosted: Tue Jun 12, 2018 10:24 pm
by juanjgon
Not yet, but is really near, probably early next week ;)

Thanks,
-juanjo