OctaneRender™ 3.0 for Houdini™ - production build 3.08.1.0
Posted: Mon May 21, 2018 8:35 am
Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™ compiled with the Octane 3.08.1 core. This release is available for the Houdini 15.5/16.0/16.5 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0/16.5 Indie. In this case, the plugin will have a 4k limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- This build supports all the new Octane 3.08 features, but be aware that the OSL feature is not ready yet. The OSL VOP nodes are there and work loading any osl file, but the GUI parameters and input pins for the osl shader are not available in the VOP nodes yet. At least a new 3.08 build will be available shortly including the final implementation of the OSL VOP nodes.
Release 3.08.1.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.08.1.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 3.08.1.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Release 3.08.1.0 for Houdini 16.5.496 (all versions)
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... gcc4.8.zip
https://render.otoy.com/customerdownloa ... 96_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm
=============================================
RELEASE 3.08.1.0
=============================================
* PLUGIN BUGS FIXED:
- Support of animated expressions in the Octane ROP node cameras parameters.
- Addressed an issue adding the Instance OBJ node with the IPR enabled.
* OCTANE FEATURES AND BUGS FIXED:
- Toon lights and materials are now contributing to the shadow pass.
- Added support for 1D+3D LUT cube files written by Adobe Iridas.
- Added support for fetching time information via the global OSL variables time and dtime and global OSL attributes camera:shutter*
- Tweaked sampling rate of blackbody emitters with "normalize" disabled which vary strongly in brightness depending on the temperature.
- Fixed artifacts when shen uses a fall-off texture.
- Fixed incorrect diffuse contribution to the transmission pass.
- Fixed negative values in some render passes.
- Fixed start depth of deep pixel volume samples for media enclosed by surfaces with an invisible specular material.
- Fixed the transparency of scattering media if "affect alpha" is enabled.
- Fixed artifacts on hair strands if vertices are duplicated.
- Fixed rendering artifacts in some cases where displacement and bump mapping are used by the same material.
- Fixed various crashes during OSL compilation.
Thanks,
-Juanjo
This is the latest production build of OctaneRender™ 3.0 for Houdini™ compiled with the Octane 3.08.1 core. This release is available for the Houdini 15.5/16.0/16.5 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0/16.5 Indie. In this case, the plugin will have a 4k limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- This build supports all the new Octane 3.08 features, but be aware that the OSL feature is not ready yet. The OSL VOP nodes are there and work loading any osl file, but the GUI parameters and input pins for the osl shader are not available in the VOP nodes yet. At least a new 3.08 build will be available shortly including the final implementation of the OSL VOP nodes.
Release 3.08.1.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.08.1.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 3.08.1.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Release 3.08.1.0 for Houdini 16.5.496 (all versions)
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... gcc4.8.zip
https://render.otoy.com/customerdownloa ... 96_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm
=============================================
RELEASE 3.08.1.0
=============================================
* PLUGIN BUGS FIXED:
- Support of animated expressions in the Octane ROP node cameras parameters.
- Addressed an issue adding the Instance OBJ node with the IPR enabled.
* OCTANE FEATURES AND BUGS FIXED:
- Toon lights and materials are now contributing to the shadow pass.
- Added support for 1D+3D LUT cube files written by Adobe Iridas.
- Added support for fetching time information via the global OSL variables time and dtime and global OSL attributes camera:shutter*
- Tweaked sampling rate of blackbody emitters with "normalize" disabled which vary strongly in brightness depending on the temperature.
- Fixed artifacts when shen uses a fall-off texture.
- Fixed incorrect diffuse contribution to the transmission pass.
- Fixed negative values in some render passes.
- Fixed start depth of deep pixel volume samples for media enclosed by surfaces with an invisible specular material.
- Fixed the transparency of scattering media if "affect alpha" is enabled.
- Fixed artifacts on hair strands if vertices are duplicated.
- Fixed rendering artifacts in some cases where displacement and bump mapping are used by the same material.
- Fixed various crashes during OSL compilation.
Thanks,
-Juanjo