OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Tue Nov 21, 2017 10:35 am

juanjgon Tue Nov 21, 2017 10:35 am
Hi,

I'm still working on the next plugin build including the 3.08 Octane core. Sorry for the delay related to some issues with the OSL support ... the good news is that this first build will include all the 3.08 features, including the OSL stuff ;)

Thanks for your patience,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby WhyGee » Tue Nov 21, 2017 11:26 am

WhyGee Tue Nov 21, 2017 11:26 am
Awesome thank you!
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby gui2one » Wed Nov 22, 2017 11:31 pm

gui2one Wed Nov 22, 2017 11:31 pm
wow nice .... worth the wait :D

any ETA btw ?
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Thu Nov 23, 2017 12:35 am

juanjgon Thu Nov 23, 2017 12:35 am
This week. The new build should be ready in a couple of days. I have some problems with the dynamic nature of the OSL VOP nodes (dynamic pins and GUI parameters), but I hope to fix all the problems soon ... stay tuned ;)

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby ptunstall » Mon Nov 27, 2017 2:35 am

ptunstall Mon Nov 27, 2017 2:35 am
We at Reel FX LOVE YOU!!!!! Can't wait to play with 3.08!!!!!
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.07.0.1

Postby juanjgon » Mon Nov 27, 2017 9:18 am

juanjgon Mon Nov 27, 2017 9:18 am
Sorry guys, I've found a last minute issue with the OSL node GUI features (scenes corruption) and I don't want to wait any longer to release the first 3.08 build, especially to add support for Houdini 16.5, so later today I'll release the new build with some limited OSL support (the nodes OSL are there to load OSL textures, but without GUI or input pins) to later release a new build with the full OSL support ASAP.

Thanks,
-Juanjo
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