OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

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OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby juanjgon » Fri Jun 02, 2017 10:12 pm

juanjgon Fri Jun 02, 2017 10:12 pm
Hi!

This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 14.0/15.0/15.5/16.0 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.


Release 3.06.2.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip

Release 3.06.2.0 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _2_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip


New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/h


=============================================
RELEASE 3.06.2.0
=============================================

* NEW PLUGIN FEATURES:

- H16 /mat context: The material flag is enabled automatically in the Octane OUT Material output node.
- H16 /mat context: Direct support of all the Octane material and the volume scattering VOPs as materials nodes.
- Support of packed primitives primitive level attributes, like the shop_materialpath set for each packed alembic group.
- Support of COP raster nodes in the Octane Texture Image nodes using the standard "op:" workflow.

* PLUGIN BUGS FIXED:

- Fixed a problem in the deformations motion blur in the exported .orbx files.
- Fixed a problem evaluating and expanding strings from scripted expressions.
- Fixed a problem related to the EXR files exported from MPlay.

* OCTANE BUGS FIXED:
- Switched the triplanar texture to use the interpolated geometry normal without bump mapping.
- The random colour texture is now varying per instance of mesh node instead per instance of mesh configuration.
- Fixed artifacts behind transparent surface if the shadow pass is enabled.
- Fixed update of importance sampled texture environments after rotation of the texture projection.
- Fixed incorrect loading of the field-of-view settings in animated panoramic cameras.
- Fixed crash on OSX when an interactive render region is used.
- Removed recovery after CUDA failures, because it doesn't work. As soon as a CUDA failure occurs, the CUDA becomes unusable for that device, which seems to be a limitation of CUDA.
- Fixed unnecessary render restarts after changing scatter and placement nodes that are not connected with mesh nodes.
- Fixed missing geometry update after a volume got reloaded due to a time change and some scene update was triggered in between.
- Fixed the texture tangent vector of particles.
- Fixed missing illumination when the sampling rate of an emitter is set to 0.
- Fixed broken wireframe rendering when the baking camera is used,
- Fixed invalid error message when you try to pick a camera target or focus while using a baking camera.


Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby tigher » Wed Jun 07, 2017 8:55 pm

tigher Wed Jun 07, 2017 8:55 pm
Any information regarding the ability to use custom attributes with octane? Is it being worked on? Is it never happening?

Super important to have custom attributes in octane without having to use the uv workaround. More UV sets would suffice for now but the true fix would be a custom data import node like Rohan outlined.

Seen that this has been asked about since 2015, I myself have been waiting for over a year for this feature. It would really be nice to know if user requests are being heard.
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby juanjgon » Wed Jun 07, 2017 11:36 pm

juanjgon Wed Jun 07, 2017 11:36 pm
I agree. The full support of custom attributes without workarounds is really an important feature. The team is aware of it, but I suppose that this feature is not going to be available until the new OSL shading system is in place.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby WhyGee » Tue Jun 13, 2017 11:12 am

WhyGee Tue Jun 13, 2017 11:12 am
Is there still a 3 uv set limit?
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby juanjgon » Tue Jun 13, 2017 12:13 pm

juanjgon Tue Jun 13, 2017 12:13 pm
WhyGee wrote:Is there still a 3 uv set limit?

Yes, currently Octane only supports 3 uv sets.

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-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby WhyGee » Mon Jun 26, 2017 4:51 pm

WhyGee Mon Jun 26, 2017 4:51 pm
Hi,
Will there be a build for 16.0.633 soon?

Thanks
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby juanjgon » Mon Jun 26, 2017 5:16 pm

juanjgon Mon Jun 26, 2017 5:16 pm
WhyGee wrote:Hi,
Will there be a build for 16.0.633 soon?
Thanks

Hi,

I want to release a new plugin build with the Octane 3.06.4 core later this week, but if you need a build now for H16.0.633 due to a production issue, please let me know and I'll send you a custom plugin build for it.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby WhyGee » Tue Jun 27, 2017 8:15 am

WhyGee Tue Jun 27, 2017 8:15 am
Hi,
If you think the new release will be before July 1st then it should be fine. Otherwise if it's not too much trouble I'd appreciate an earlier build for v16.0.633.

Thanks alot!
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.06.2.0

Postby juanjgon » Thu Jun 29, 2017 11:20 pm

juanjgon Thu Jun 29, 2017 11:20 pm
WhyGee wrote:Hi,
If you think the new release will be before July 1st then it should be fine. Otherwise if it's not too much trouble I'd appreciate an earlier build for v16.0.633.

Thanks alot!
Yaniv


The new plugin build with support for H16.0.633 has been released.

Thanks,
-Juanjo
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