OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Forums: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Sub forum for plugin releases

Moderator: juanjgon

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby juanjgon » Sat Apr 08, 2017 4:00 pm

juanjgon Sat Apr 08, 2017 4:00 pm
Thanks for reporting this issue. I'll check it on Monday. I was not aware of limitations in the popup menus length. Is this something new in H16?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby pasto » Mon Apr 10, 2017 11:27 am

pasto Mon Apr 10, 2017 11:27 am
Hello, even specific to 557 here, all is ok in 504.
pasto
Licensed Customer
Licensed Customer
 
Posts: 57
Joined: Wed Apr 30, 2014 8:07 am

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby VISUAL360 » Tue Apr 11, 2017 8:51 pm

VISUAL360 Tue Apr 11, 2017 8:51 pm
I installed this test build and getting this error:

Do you know why?

Just testing a simple sphere and trying to open the IPR Window and then it crashes.


Edit: Reinstalled the "test 2" release for H16 Indie and that seems to be working fine. Just got this null error.
Attachments
Capture1.JPG
Capture.JPG
VISUAL360
Licensed Customer
Licensed Customer
 
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby juanjgon » Tue Apr 11, 2017 11:26 pm

juanjgon Tue Apr 11, 2017 11:26 pm
Hi,

Can you please attach the scene that sends these errors to the console?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby VISUAL360 » Wed Apr 12, 2017 12:20 am

VISUAL360 Wed Apr 12, 2017 12:20 am
Hi,

I think this is the one. Seems to be okay with the "test2" build.

Let me know if I've done something wrong.

:)

Edit: doesn't seem to want to upload my hiplc file? Why?
VISUAL360
Licensed Customer
Licensed Customer
 
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby juanjgon » Wed Apr 12, 2017 8:50 am

juanjgon Wed Apr 12, 2017 8:50 am
Probably you need to compress it as a .zip file. Anyway you can send it to me by email to [email protected]

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby derekhanz » Thu Apr 20, 2017 4:29 pm

derekhanz Thu Apr 20, 2017 4:29 pm
Hello, please tell us when Ocean, Fur and Terrain will become usable with Octane in Houdini 16?

We have been waiting a while for these hugely important tools.

Thank you.
derekhanz
Licensed Customer
Licensed Customer
 
Posts: 30
Joined: Tue Apr 05, 2016 2:46 am

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby juanjgon » Thu Apr 20, 2017 4:57 pm

juanjgon Thu Apr 20, 2017 4:57 pm
Hi,

You can use the H16 hair system right now, as you can see on this post:
viewtopic.php?f=101&t=60507

About the new Terrain tools, should be possible use these objects if you convert them to polygonal meshes, as you can see in the attached image. The terrain nodes are Mantra procedural objects, so the only way to use them with Octane is converting the procedural to a mesh object. The shading must be done using the Octane materials, the Mantra materials can't be used with Octane, including all the Terrain shading stuff.

Your best chance to render the Ocean objects is to try to export the ocean elevation data as a sequence of texture maps that later could be used with the Octane displacement maps feature, applied over a flat plane (you have a export to texture feature in the Ocean SOP node). Like happens with the Terrain tools, the shading must be done using the Octane materials. Another faster possibility is to convert the Ocean SOP (used also to preview the mesh in the viewports) to a mesh object, that can be rendered by Octane, as you can see also in the attached image.

Hope this helps,
-Juanjo
Attachments
image002603.jpg
image002601.jpg
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby cybernetix » Sun Apr 23, 2017 7:17 pm

cybernetix Sun Apr 23, 2017 7:17 pm
hi there, on first build of h16 build the plugin was fine, now on 16.0.557 it crashed when i add the render target
cybernetix
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Tue Mar 29, 2016 1:18 pm

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4

Postby juanjgon » Sun Apr 23, 2017 7:52 pm

juanjgon Sun Apr 23, 2017 7:52 pm
cybernetix wrote:hi there, on first build of h16 build the plugin was fine, now on 16.0.557 it crashed when i add the render target

Hi,

Are you using the 16.0.557 plugin build? Please check your houdini.env file. The 16.0.504.20 plugin build doesn't work with H16.0.557

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 6 guests

Wed Apr 24, 2024 9:02 am [ UTC ]