Oops, I probably didn't leave the example session in a sensible state. I've attached a copy of it in the present copy stamp based state with this reply. Below you'll also find a video link showing what the effect looks like. Basically, there is an animation going on in the scene, and pretty much nothing is visible in the very first frames but then it quickly builds up (POP & DOP net driven animation).
Below you see what the output presently looks like, rendered with OctaneRender, with the output being produced from a copy stamp SOP instancing circles. I was hoping there'd be a faster way still with packed instances via the copy SOP (in the current form where the shapes being rendered are spheres, I am aware I would be able to create this effect with the particles, but I was hoping to go for a more complex being instanced still once I get the basics right):
https://www.dropbox.com/s/bbdn78kempr67 ... t.mov?dl=0
This scene actually provides another issue I have meant to ask about: only way I got the animation to update correctly is by doing full scene reloads for each frame, which slows down render times a lot of course. Is the fact that Octane is not updating its representation of the geometry without full scene reloads in this case something you'd treat as a bug, or am I missing something?
A third issue I have hit with these test versions with H16 is that I cannot run local Mantra renders at all – I'm getting this sort of an error every time (even with a simple test scene that involves a single unit sphere and a camera, no Octane related nodes in it – also the same issue does not happen with network based Mantra renders):
Error
Command Exit Code: 3
Houdini DSO error on '/Users/mz2/OctaneRender/Octane_3.06.0.4_Houdini_16.0.504.20_OSX/dso/liboctane.dylib'
Missing version information.
When creating custom operators with the HDK, remember to
#include to define the required version information.
Houdini DSO error on '/Users/mz2/OctaneRender/Octane_3.06.0.4_Houdini_16.0.504.20_OSX/dso/libtbb.dylib'
Missing version information.
When creating custom operators with the HDK, remember to
#include to define the required version information.
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