Hi!
This is a test build of the OctaneRender™ 3.0 for Houdini™ plugin. This release is available for the Houdini 14.0/15.0/15.5/16.0 latest production builds for Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Release 3.06.0.0 TEST2
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... t2_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip
New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679 and viewtopic.php?f=33&t=59760
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/houdini/v3/
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RELEASE 3.06.0.0
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* NEW PLUGIN FEATURES:
- Houdini 16.0 version.
- OpenGL IPR rendering progress bar.
- OpenGL IPR statistics reduced to only one line. New button to enable the overlay of the additional statistics.
- OpenGL IPR render region tool, enabled using the the "Rend. Region" button.
- IPR rende region mouse functions: Click+drag to move the region. CTRL+click to draw a new region. Mouse wheel to modify the region size.
- New custom Octane Light OBJ node. This is a proper Houdini light object with the Octane emission shaders intergrated. The light supports several shapes, from quads to spotlights.
- New "OctLight" shelf icon to add Octane light objects. Clicking the icon with CTRL adds the light in the current viewport camera aposition.
- New Octane Volume material HDA.
* PLUGIN BUGS FIXED:
- The MPlay IPR doesn't work in the Linux version. Fixed.
- The IPR changes the camera position after modify any render target parameter. Fixed.
- The IPR image and scenes save functions don't support variables like $HIP. Fixed.
- Fixed several issues with the render target HDA.
- Fixed a possible .hip scene corruption problem related to some not thread safe HDK functions.
* NEW OCTANE FEATURES:
- Adaptive sampling options in the Direct Lighting and Path Tracing kernels.
- Added new render beauty pass "Noise" to inspect the current noise level.
- Added more options to control the shape of the bokeh, namely "bokeh side count", "bokeh rotation" and "bokeh roundedness".
- Added all depth of field parameters of the thin-lens camera to the panoramic camera.
- Added options "Filter type" and "Filter radius" to filter displacement maps.
- Added add texture and subtract texture to add or subtract two textures.
- Added comparison texture - to compare two textures and depending on the result pick one of two other textures.
- Added triplanar mapping texture.
- Added full texture evaluation for normal textures. The way it's currently done is to hack it into the spectral texture code, but brings some limitations in what you can do. At least mix and gradient texture nodes are now supported this way.
- Switched completely to CUDA 8.
- Added option to the net render settings dialog to "steal" a slave from another master, by stopping the slave for the other master and restarting it for the current net render master.
- Added the ability to scan multiple sub-nets for daemons.
- The clamp texture clamps now each color channel separately instead of all together.
- Improved color noise for low samples per pixel.
- Improved the amount of data needed to store render pass information in the sample data. This should reduce the memory usage a bit if parallel samples has a higher value.
* OCTANE BUGS FIXED:
- Fixed the ridged multi-fractal procedural noise texture.
- Fixed incorrect shadow calculation of overlapping volumes.
- Improved mixing of overlapping volumes.
- Fixed CUDA device failure with small film render regions in conjunction with deep pixel rendering.
- Fixed rendering of sphere primitives if only one radius is given in the mesh node data.
- Fixed incorrect sphere count statistics in scenes with instances.
- Fixed hang when Octane received empty or corrupt data from OctaneLive.
- Fixed integer overflow when regular grids are imported through the SDK.
- Fixed crash caused by a race condition between scene updates.
- Fixed kernel crash caused by resetting the render target while tone mapping was still in progress.
- Fixed render failure when texture pins of a gradient node are unconnected.
- Fixed crash bug in net render master that occurs when the interactive render region is changed.
- Fixed crash in net render master when a slave fails and interactive region rendering is enabled.
- Fixed crash in net render slave when the interactive render region is changed to a larger size than the largest film tile.
Thanks,
-Juanjo