OctaneRender™ 3.0 for Houdini™ - production build 3.04.3.0

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OctaneRender™ 3.0 for Houdini™ - production build 3.04.3.0

Postby juanjgon » Fri Nov 04, 2016 10:19 am

juanjgon Fri Nov 04, 2016 10:19 am
Hi!

This is the latest production build of OctaneRender™ 3.0 for Houdini™. This 3.04.3.0 release is available for the Houdini 13.0/14.0/15.0/15.5 latest production builds for Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5 Indie. In this case the plugin will have a 1080p limited resolution while rendering sequence, and the scene export and cloud rendering features disabled.


Release 3.04.3.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
https://render.otoy.com/customerdownloa ... _Linux.zip

Release 3.04.3.0 Demo Version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip

Release 3.04.0.0 OctaneVR Subscription Version
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip


New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/houdini/v3/


=============================================
RELEASE 3.04.3.0
=============================================

* NEW PLUGIN FEATURES:

- New builds to support the OctaneVR Subscription licensing.

* NEW OCTANE FEATURES:
- Improved colour shadow pass for specular materials with "fake shadows" enabled.
- Extended the value range of the "max. samples" pins of the various kernel nodes to 1 .. 1,000,000
- Reduced/fixed self-shadow artifacts at the terminator of point-like lights on objects with very strong and fine bump maps.

* OCTANE BUGS FIXED:
- Fixed bump and normal mapping on displacement triangles.
- Fixed broken light passes.
- Fixed potential deadlock if the render threads are still rendering during shutdown.
- If a displacement triangle can't be created (due to missing UVs or invalid height), a normal triangle is created during geometry compilation.
- Fixed render portals.
- Fixed a geometry compile crash by filtering out meshes that have polygons but no vertices.
- Volume emitters are now included in the emitter pass and light passes.
- Fixed broken smooth flag in mix materials, i.e. if all children of a mix material have the smooth option disabled, the mix material will be rendered non-smooth, too.


Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.04.3.0

Postby tigher » Sun Nov 13, 2016 6:09 am

tigher Sun Nov 13, 2016 6:09 am
Hi,

Could the documents please be updated to give a detailed description on the use of the environment medium on how to create atmospheric type rendering.

If there is a resource where this is explained that would suffice, would be grateful for some detailed documentation on the topic.

All the best,

-T
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.04.3.0

Postby juanjgon » Sun Nov 13, 2016 4:24 pm

juanjgon Sun Nov 13, 2016 4:24 pm
Hi,

While updating the plugin docs, you have the description of all the new Octane 3 features in the this thread:
viewtopic.php?f=33&t=51679

Configure the environment medium is fairly easy. Usually the only trick is to be aware about the scene scale to set the medium radios. Anyway I'll build a sample scene to show how it works in Houdini.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.04.3.0

Postby nathanapffel » Wed Nov 16, 2016 9:21 pm

nathanapffel Wed Nov 16, 2016 9:21 pm
Hello,

I've installed the demo of octane for Houdini. I'm running Houdini indie. The demo of the plugin works but i have to say not very well. it crashes a lot. I'm wondering if the demo version is more prone to crashing than the paid version. Can i expect better performance if i purchase a license?

Thank you
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.04.3.0

Postby tigher » Wed Nov 16, 2016 9:45 pm

tigher Wed Nov 16, 2016 9:45 pm
juanjgon wrote:Hi,

While updating the plugin docs, you have the description of all the new Octane 3 features in the this thread:
viewtopic.php?f=33&t=51679

Configure the environment medium is fairly easy. Usually the only trick is to be aware about the scene scale to set the medium radios. Anyway I'll build a sample scene to show how it works in Houdini.

Thanks,
-Juanjo



Would very much appreciate an example file for use of the atmospheric medium in Houdini. Where would I be able to find the example? In the docs?

Thanks so much juanjgon,

-T
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.04.3.0

Postby juanjgon » Wed Nov 16, 2016 10:35 pm

juanjgon Wed Nov 16, 2016 10:35 pm
Hi,

Attached you have a sample scene using the environment medium. As you can see it is only a matter of play with the medium settings.

Hope this helps,
-Juanjo
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image-001283.jpg
environment_medium.rar
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