Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™. This 3.04.3.0 release is available for the Houdini 13.0/14.0/15.0/15.5 latest production builds for Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5 Indie. In this case the plugin will have a 1080p limited resolution while rendering sequence, and the scene export and cloud rendering features disabled.
Release 3.04.3.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
Release 3.04.3.0 Demo Version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
Release 3.04.0.0 OctaneVR Subscription Version
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip
New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/houdini/v3/
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RELEASE 3.04.3.0
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* NEW PLUGIN FEATURES:
- New builds to support the OctaneVR Subscription licensing.
* NEW OCTANE FEATURES:
- Improved colour shadow pass for specular materials with "fake shadows" enabled.
- Extended the value range of the "max. samples" pins of the various kernel nodes to 1 .. 1,000,000
- Reduced/fixed self-shadow artifacts at the terminator of point-like lights on objects with very strong and fine bump maps.
* OCTANE BUGS FIXED:
- Fixed bump and normal mapping on displacement triangles.
- Fixed broken light passes.
- Fixed potential deadlock if the render threads are still rendering during shutdown.
- If a displacement triangle can't be created (due to missing UVs or invalid height), a normal triangle is created during geometry compilation.
- Fixed render portals.
- Fixed a geometry compile crash by filtering out meshes that have polygons but no vertices.
- Volume emitters are now included in the emitter pass and light passes.
- Fixed broken smooth flag in mix materials, i.e. if all children of a mix material have the smooth option disabled, the mix material will be rendered non-smooth, too.
Thanks,
-Juanjo