OctaneRender™ 3.0 for Houdini™ - production build 3.03.3.0

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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.3.0

Postby juanjgon » Mon Sep 05, 2016 8:01 am

juanjgon Mon Sep 05, 2016 8:01 am
Stefan wrote:Is it just me, or does this win64-plugin version not work with the current Houdini production build?


I'll add a new plugin version for the latest Houdini production build in the next release, but anyway I'm testing the 523 plugin in the 565 Houdini production build and it seems to work fine. What problem do you have?

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.3.0

Postby Stefan » Mon Sep 05, 2016 5:01 pm

Stefan Mon Sep 05, 2016 5:01 pm
Hi Juanjo, never mind. I have had some files of an older version left... Its working now. Thx
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.03.3.0

Postby Nebucadnezar » Tue Sep 13, 2016 3:04 pm

Nebucadnezar Tue Sep 13, 2016 3:04 pm
Hi Juanjo,

Thank you for the fast reply, I am using nuke to open the exr. I realized that only what nuke considers rgba by default is black, the passes including the beauty are actually fine!


I still have a question that really bugs me, what is the correct workflow to change the bump amont of a material?
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