Hi! This is the latest build of OctaneRender™ 3.0 for Houdini™. This 3.02.0.0 release is available for the Houdini 13.0/14.0/15.0/15.5 last production builds for Windows x64, Linux gcc4.8 and OSX 10.10. This plugin is also compatible with Houdini 15.5 Indie. In this case the plugin will have a 1080p limited resolution while rendering sequence, and the scene export and cloud rendering features disabled.
CUDA requirements
Due to a CUDA compiler bug we had to switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
Release 3.02.0.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.02.0.0 for H15.5.523 (all platforms)
https://render.otoy.com/customerdownloa ... .5.523.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 02_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip
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RELEASE 3.02.0.0
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* NEW PLUGIN FEATURES:
- New modal dialog to manage the plugin licenses.
- Render time information in the MPlay window.
- Support of region rendering that stops after reach the kernel samples.
- Support of render takes in the IPR.
* PARTICLE RENDERING:
- Support of the native Octane sphere primitive to render particles.
- New tab in the OBJ spare parameters to enable the particle rendering over any primitive.
- New option in the ROP node to enable the particle motion blur.
- Supported point attributes: "P", "pscale", "uv" and "v"
* PLUGIN BUGS FIXED:
- Crash if the volume rendering is enabled in objects without grids. Fixed.
- MPlay IPR hangs if opened twice. Fixed.
- The Houdini camera node parameters are not updated in the IPR without reload the scene. Fixed.
- Render region Y origin flipped. Fixed.
- Render region samples are always reported as 0 in the statistics. Fixed.
- LiveDB window freeze problems in OSX. Fixed.
- Fixed some issues in the Render Target HDA
* OCTANE BUGS FIXED:
- Fixed issue that caused samples to be counted incorrectly if integration gets interrupted by a tone mapping request.
- Fixed kernel crash on Maxwell GPUs that occurred if tried to render volumes into a deep pixel buffer.
- More tweaks to the authentication to reduce the problems that the offline data can't be written.
- Added more safety checks to the authentication system and tried to catch more exceptions.
- Removed the adaptive subdivision mode since it didn't work as expected.
- Fixed a bug when re-trying to sign-out will cause sign-out to be canceled due to what we assumed to be an inconsistent state.
- Fixed broken normal mapping.
- Fixed wireframe kernel when rendered with the baking camera.
- Fixed padding of the baking camera when the raw passes are tonemapped.
- Fixed subsurface scattering.
- Fixed baking of dirt material.
- Fixed loading of emission grid from OpenVDB files, when no "temperature" grid is available.
- Fixed a bug where network rendering would never reach max. samples/pixel if you are using sub-sampling and enable+disable interactive region rendering.
- Duplicated UV values are now merged when subdividing to make sure that OpenSubdiv 3 considers adjacent UV triangles to be continuous.
Thanks,
-Juanjo