OctaneRender™ 3.0 for Houdini™ - production build 3.00

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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00.20.0

Postby C-You » Tue Jun 21, 2016 1:04 pm

C-You Tue Jun 21, 2016 1:04 pm
Hi juanjgon,

I just found an old thread in LW forum where you provided a sample scene
for some volumetric stage lights. Is it possible you adapt it to Houdini and provide
the scene file here? I have no idea how to get this kind of bright light rays in octane
without a complete foggy / muddy scene by the medium.
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00.20.0

Postby juanjgon » Tue Jun 21, 2016 2:28 pm

juanjgon Tue Jun 21, 2016 2:28 pm
C-You wrote:Hi juanjgon,

I just found an old thread in LW forum where you provided a sample scene
for some volumetric stage lights. Is it possible you adapt it to Houdini and provide
the scene file here? I have no idea how to get this kind of bright light rays in octane
without a complete foggy / muddy scene by the medium.


Which thread? Sorry, I don't remember it ;)

-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00.20.0

Postby C-You » Tue Jun 21, 2016 3:00 pm

C-You Tue Jun 21, 2016 3:00 pm
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00.20.0

Postby juanjgon » Tue Jun 21, 2016 4:22 pm

juanjgon Tue Jun 21, 2016 4:22 pm
Attached you have a sample scene with volumetric spotlights. This kind of scenes are not easy to setup ... for example be aware about the diffuse depth or the GI clamp settings in the kernel parameters.

BTW. Working in this scene I've found a bug in the render target HDA, that will be fixed in the next build.

-Juanjo
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image001548.jpg
volume_spotLights.rar
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00.20.0

Postby C-You » Tue Jun 21, 2016 8:50 pm

C-You Tue Jun 21, 2016 8:50 pm
Thanks a lot again - this brings light to me ...
Great you could find and fix another bug - good for us all.
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00

Postby fantome » Mon Jul 04, 2016 8:41 am

fantome Mon Jul 04, 2016 8:41 am
Would it be possible to compile the plugin for the new Production Build -> Houdini 15.5.523 ?

Thanks

E
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00

Postby juanjgon » Mon Jul 04, 2016 8:49 am

juanjgon Mon Jul 04, 2016 8:49 am
fantome wrote:Would it be possible to compile the plugin for the new Production Build -> Houdini 15.5.523 ?

Thanks

E


Yes, I'll compile it for the new production build later today.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00

Postby fantome » Mon Jul 04, 2016 12:14 pm

fantome Mon Jul 04, 2016 12:14 pm
Thanks for your very fast support Juanjo !

Cheers

Emmanuel
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