OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Forums: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby Fake Pilot » Wed Mar 30, 2016 6:26 pm

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Wow, that's what I call good support! :-D
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby Elvissuperstar007 » Sat Apr 02, 2016 8:35 pm

Elvissuperstar007 Sat Apr 02, 2016 8:35 pm
https://www.youtube.com/watch?v=XrsahwB0Rfw
in this film we will use only Octane render ( 3ds max , Houdini )
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Custom OpenGL IPR

Postby labmeta » Mon May 02, 2016 1:16 pm

labmeta Mon May 02, 2016 1:16 pm
Just testing out the new plugin for v3 but i'm having issues with the IPR window.

If i choose "Custom OpenGL" window no IPR window opens at all.

I'm attaching my log below.

Thanks,

Paul




OSX 10.11.4
Plugin - 3.00.6.1
Octane API - 3.00 alpha 6
Houdini 15.0.393
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Log.rtf
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby juanjgon » Mon May 02, 2016 2:54 pm

juanjgon Mon May 02, 2016 2:54 pm
Sorry, the custom OpenGL IPR is not available for OSX yet. The OSX plugin must work always with the MPlay IPR.

-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby labmeta » Mon May 02, 2016 5:13 pm

labmeta Mon May 02, 2016 5:13 pm
Ah ok - i will work with Mplay.

I'm also having problems with the Live DB. Freezes Houdini as soon as i click Live Db on the shelf.

Thanks,

Paul
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby juanjgon » Mon May 02, 2016 5:53 pm

juanjgon Mon May 02, 2016 5:53 pm
labmeta wrote:I'm also having problems with the Live DB. Freezes Houdini as soon as i click Live Db on the shelf.


Using this last alpha 6 plugin build? Can be a problem in OSX. I will check it ASAP.

-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby labmeta » Mon May 02, 2016 8:05 pm

labmeta Mon May 02, 2016 8:05 pm
Thanks Juanjgon. Yes with the last build i'm having the DB issues - Haven't tried older builds

Thanks,

Paul
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby labmeta » Sat May 07, 2016 5:21 pm

labmeta Sat May 07, 2016 5:21 pm
Have been running into more problems with the plugin over the last few days. Was getting very intermittent success opening the IPR with Mplay :( until i realised i was getting this error:

"ERROR: [driver] ------------ Error opening the tile device"

I noticed you had discussed this in another thread for an older beta and had suggested to check for lock files in the Houdini Home Folder but there don't appear to be any.
I trashed the whole home folder and restarted Houdini and it seems to be working again but it keeps happening - and i keep getting locked out of Mplay but no lock files are being generated.

Any idea why that might be happening? or how to fix without trashing the whole home folder?

In lieu of the Custom Open GL window working in OSX is there anyway to have information about the scene and rendering process displayed anywhere while working with the IPR. GPU usage, out of texture usage etc etc. There seem to be some stats overplayed in the MPlay window in the top right but they stay on screen for such a small amount of time it's impossible to read any of it. I see it's possible while rendering to disk, but not while working interactively.

Thanks,

Paul
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Re: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.6.1

Postby juanjgon » Sat May 07, 2016 5:32 pm

juanjgon Sat May 07, 2016 5:32 pm
Seems to be something related to the lock file problem ... anyway the next build that I want to release on Monday with have a fix for this problem, so you should not have this problem again.

Let me check if I can dump the render statistics in the MPlay IPR, or to the console as option.

Thanks,
-Juanjo
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