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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

PostPosted: Mon Aug 08, 2022 5:47 pm
by hyde44
Hi, its strange with this version , i've some problem to render in Photon tracing mode , the sampling get stuck before the end, so it didn't save and there's a weird different count of samples between the bottom stamp and the top counter ... :( I'm with houdini 19.0.589

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

PostPosted: Tue Aug 09, 2022 8:51 am
by juanjgon
hyde44 wrote:Hi, its strange with this version , i've some problem to render in Photon tracing mode , the sampling get stuck before the end, so it didn't save and there's a weird different count of samples between the bottom stamp and the top counter ... :( I'm with houdini 19.0.589


This problem was a core issue that will be fixed in the upcoming 2022.1 XB3 plugin builds.

Thanks,
-Juanjo

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

PostPosted: Tue Aug 09, 2022 8:57 am
by juanjgon
luminouspowerhouse wrote:Juanjo, changing any parameters under IMAGER (in Octane RenderTarget), like ocioView, adding LUT, etc - doesn't do any changes in IPR, even with full scene reload.
does yours work as expected?

Here everything seems to work as expected, at least with the upcoming XB3 core libs. Can you please check this problem again once we release the new 2022.1 XB3 plugin builds (that should be available around next week)?

Thanks,
-Juanjo

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

PostPosted: Thu Aug 11, 2022 1:32 pm
by hyde44
juanjgon wrote:
luminouspowerhouse wrote:Juanjo, changing any parameters under IMAGER (in Octane RenderTarget), like ocioView, adding LUT, etc - doesn't do any changes in IPR, even with full scene reload.
does yours work as expected?

Here everything seems to work as expected, at least with the upcoming XB3 core libs. Can you please check this problem again once we release the new 2022.1 XB3 plugin builds (that should be available around next week)?

Thanks,
-Juanjo


Great ! Oh and Caustics are incredibly slow when using hdri instead of Octane sky will that be fixed too in xb3 ?

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

PostPosted: Fri Aug 19, 2022 9:25 pm
by shishkovdima
Houdini 19.5.303, Octane Light doesn't seem to work. Some textures are missing. This is just the default settings with increased intensity.
Is anyone else getting the same issue?

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

PostPosted: Sat Aug 20, 2022 11:29 am
by juanjgon
shishkovdima wrote:Houdini 19.5.303, Octane Light doesn't seem to work. Some textures are missing. This is just the default settings with increased intensity.
Is anyone else getting the same issue?

Do you still have the same problem with the just released 2022.1.0.2 XB3 build?

Thanks,
-Juanjo

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

PostPosted: Sat Aug 20, 2022 9:17 pm
by shishkovdima
juanjgon wrote:
shishkovdima wrote:Houdini 19.5.303, Octane Light doesn't seem to work. Some textures are missing. This is just the default settings with increased intensity.
Is anyone else getting the same issue?

Do you still have the same problem with the just released 2022.1.0.2 XB3 build?

Thanks,
-Juanjo

2022.1.0.2 XB3 build works great so far. No errors. Thank you very much.