OctaneRender 2022.1 for Houdini production build 2022.1.1.0

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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby lavrenovlad » Tue May 09, 2023 7:59 am

lavrenovlad Tue May 09, 2023 7:59 am
Hey,

There is a persistent problem with Octane when you open Houdini and try to launch IPR with any ROP node that is available in the dropdown menu. I usually get a crash or an error that relates to GPU memory.
In order to make the ROP switching not crashable, I need to start the IPR with the render button first, after it's loaded (it loads the first ROP in the list), then I can switch ROPs without problems.
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby toby_a » Wed May 10, 2023 6:06 am

toby_a Wed May 10, 2023 6:06 am
lavrenovlad wrote:Hey,

There is a persistent problem with Octane when you open Houdini and try to launch IPR with any ROP node that is available in the dropdown menu. I usually get a crash or an error that relates to GPU memory.
In order to make the ROP switching not crashable, I need to start the IPR with the render button first, after it's loaded (it loads the first ROP in the list), then I can switch ROPs without problems.


Hi, I'm going to have a look into this problem, but I'm not usre how to reproduce it.

Can you please describe (maybe with a screen shot) what you mean by "try to launch IPR with any ROP node that is available in the dropdown menu"? Which dropdown menu are you referring to? Which IPR are you using ("Custom OpenGL", "MPlay", or "Qt5")? Which platform is this on (Linux, Windows, MacOS)?

Thanks,
Toby.
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby lavrenovlad » Thu May 11, 2023 10:19 pm

lavrenovlad Thu May 11, 2023 10:19 pm
QT5 IPR has "ROPs" dropdown menu, I am talking about it. When you open a project and straight away launch IPR by choosing one of the ROPs available the ROP scene won't load, it gives a memory error which shouldn't happen because it doesn't make sense. I am on windows. The problem appears in any project that is quite heavy with textures, animated instances, packed primitives etc. In fact the latest versions of Octane are so horrible, I couldn't render out a project in the last two days because of frequent crashes. I am on Windows as well the farm I've used. You could try to launch any scene that has some kind of complexity and you can find all the bugs and instabilities yourself, they are quite apparent if you use the engine.
Also Octane somehow managed to chomp all the memory for no reason when I tried to use 4K textures. I had a pack of a few hundred 4K textures that I used in 75 materials, and their overall weight was only 150mb, but octane somehow managed to make them take 20GB of VRAM when I didn't even use any displacement maps there. I had to downres everything to 2K to not have a mental breakdown.
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby Angelos » Sun May 14, 2023 9:35 pm

Angelos Sun May 14, 2023 9:35 pm
Hi!
I have a problem with volume
IPR
Image

Viewport
Image

How to fix it? Thanks!
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby toby_a » Sun May 14, 2023 10:00 pm

toby_a Sun May 14, 2023 10:00 pm
Angelos wrote:Hi!
I have a problem with volume

How to fix it? Thanks!


Hi, is the problem the position of the volume? Is the viewport or the IPR correct? Are you able to send me a minimal scene that shows the problem?

Thanks,
Toby.
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby Angelos » Sun May 14, 2023 10:09 pm

Angelos Sun May 14, 2023 10:09 pm
Viewport is correct.
Sure! Here's the scene:
https://disk.yandex.ru/d/G3se7tDyTNGoCg

Thanks!

N.B.
Works in this way:
Image
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby lavrenovlad » Sun May 14, 2023 11:03 pm

lavrenovlad Sun May 14, 2023 11:03 pm
Can you share your email so I can drop you some scenes?
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby toby_a » Sun May 14, 2023 11:18 pm

toby_a Sun May 14, 2023 11:18 pm
lavrenovlad wrote:Can you share your email so I can drop you some scenes?


Please feel free to send me a direct message on the forum.

Thanks,
Toby.
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby toby_a » Mon May 15, 2023 4:48 am

toby_a Mon May 15, 2023 4:48 am
Angelos wrote:Viewport is correct.
Sure! Here's the scene:
https://disk.yandex.ru/d/G3se7tDyTNGoCg

Thanks!


Thanks for that. It looks like the volume contains three grids, one of which has a different transform to the other two. Was the volume imported from a VDB file? If it was then please share the VDB and I'll look into whether Octane core can handle it.
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Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Postby HandcraftedMedia » Thu Jun 01, 2023 12:22 pm

HandcraftedMedia Thu Jun 01, 2023 12:22 pm
If you're using axiom, it'll save out some of the grids (like vel) at half res, which octane does not seem to like and will display the volume offset. To resolve that you can either remove the halfres grids (via blast node) or set axiom to export those at full res.
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