Hi,
This is a production release of the OctaneRender™ 2022.1 for Houdini™ plugin compiled with the Octane 2022.1 core. This 2022.1.0.6 release is available for the latest Houdini production builds on Windows x64, Linux gcc8.5.0, and macOS.
Houdini production builds supported by this release: 18.5.759, 19.0.720, 19.5.368, 19.5.403, 19.5.435 and 19.5.493
New features
To learn more about the new features and improvements of OctaneRender 2022.1, please check out the 2022.1 release post
Release 2022.1.0.6 Studio+ license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2022.1.0.6 for H19.5.493 (all platforms)
https://render.otoy.com/customerdownloa ... .5.493.zip
Release 2022.1.0.6 for H19.5.534 (all platforms)
https://render.otoy.com/customerdownloa ... .5.534.zip
https://render.otoy.com/plugindownloads ... 4_demo.zip
Release 2022.1.0.6 macOS Prime license for H19.5.435
https://render.otoy.com/plugindownloads ... _prime.zip
Release 2022.1.0.6 Demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
Standalone 2022.1 version for the network rendering nodes
viewtopic.php?f=24&t=80814
Release Notes
=============================================
RELEASE 2022.1.0.6
=============================================
* PLUGIN FEATURES AND FIXES:
- Added H19.5.435 plugin builds.
- Studio+ licensing update.
- More fixes and new features in the Octane Light HDA, including texture emission updates to render gobo effects.
- New "Use Texture" options in the RenderTarget HDA texture and camera environments tabs.
* OCTANE 2022.1 RC2/RC3/PRODUCTION NEW FEATURES:
- Improvements to the Star field texture
- Fixed a rare crash / slowdown when dealing with very small step lengths on volumes.
- Fixed volume denoiser on macOS.
- Fixed possible crash when using photon mapping.
- Fixed smooth and anisotropic flags on hair material on macOS.
- Fixed various problems when "Enable imager" is disabled for an output AOV.
- Improved GPU load for photon tracing.
- Fixed a crash when compiling some OSL shaders.
- Fixed an infinite loop that happened sometimes when compiling shaders on macOS.
- Fixed a small memory leak.
- Improved random sampling strategy for photon tracing.
- Fixed Composite material having a faceted look when it has no inputs.
- Fixed the normals used for thin wall layer shadows.
- Fixed discarded environment when using the denoiser on macOS.
- Fixed OSL compilation being very slow especially in large scenes.
- Fixed spotlight not working when camera is inside the cone, when nested dielectrics is disabled.
- Alpha image textures now default to linear sRGB, not sRGB when loaded.
- Fixed grayscale images being compressed as if they were "redscale". Please note that if you were having this problem, you may need to also clear the texture cache in preferences.
- Fix coating normal rendering incorrectly on universal materials with no transmission
Happy rendering,
Your OTOY Team