OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby juanjgon » Mon Nov 28, 2022 9:44 pm

juanjgon Mon Nov 28, 2022 9:44 pm
davidyannick_1 wrote:
juanjgon wrote:
davidyannick_1 wrote:Cool but when can we expect a release for the current version ?
Thanks

When it is ready, later this week.

-Juanjo

ok thanks and sorry for asking

No problem! I need to update the licensing system to hold the new Studio+ license, plus some bugs that I want to fix before releasing a new build, but the idea is to have it ready before the next weekend.

Thanks,
-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby Terryvfx » Tue Nov 29, 2022 5:14 am

Terryvfx Tue Nov 29, 2022 5:14 am
Sorry for technical re-posting but I'm having an issue with toon lights in both versions of the plugin, I detailed this more on the OctaneRender 2021 thread, I know you are busy but if you could take a look at it I would greatly appreciate it.
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby juanjgon » Tue Nov 29, 2022 10:41 am

juanjgon Tue Nov 29, 2022 10:41 am
Terryvfx wrote:Sorry for technical re-posting but I'm having an issue with toon lights in both versions of the plugin, I detailed this more on the OctaneRender 2021 thread, I know you are busy but if you could take a look at it I would greatly appreciate it.

The problem comes from the material layer node. I've just replied to your post in the other thread.

Thanks,
-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby andrewprousalis » Wed Nov 30, 2022 6:36 am

andrewprousalis Wed Nov 30, 2022 6:36 am
The network rendering button does nothing on Apple M1 max. Is this a bug or is that feature not implemented yet?
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby juanjgon » Wed Nov 30, 2022 9:54 am

juanjgon Wed Nov 30, 2022 9:54 am
andrewprousalis wrote:The network rendering button does nothing on Apple M1 max. Is this a bug or is that feature not implemented yet?

I think that the current Prime license available for macOS doesn't support network rendering.

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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby andrewprousalis » Wed Nov 30, 2022 6:35 pm

andrewprousalis Wed Nov 30, 2022 6:35 pm
Ah. Looking forward to the full release!
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby ThomasHelzle » Wed Nov 30, 2022 6:56 pm

ThomasHelzle Wed Nov 30, 2022 6:56 pm
juanjgon wrote:
ThomasHelzle wrote:Question: What does the IPR do when it shows "Converting gdp" in the commandline of Houdini?
I get constant crashes in a scene all of a sudden and don't know what this means so can't debug it...
The IPR itself shows that it's loading a temp packaged GEO object at that moment - is it possible that such a temp geo is getting corrupted? I couldn't find the file or folder on my harddrives.

I also sometimes got a hard crash when changing the diameter of a torus light while using the (old) IPR.

Thanks for the updates, other than the above crashes I get really good results here from the RC1.

Windows 10, 1 RTX 2080 TI, Driver version 526.98, Houdini 19.5.435

Cheers,

Tom

Can you please share an example scene with this problem to take a look at it here?

Thanks,
-Juanjo

Sorry for the late reply, I don't get notifications here.

Not in this case, it's a huge file with a lot of dependencies and the problem is specific to it.
- The crash from the torus light started after we added the fifth or sixth one, had the IPR open while adjusting the parameters of the torus geometry.
- The other hangup/crash started after we fiddled with a volume layers position.
If you can't provide any guidance, I'll probably have to hide/remove scene elements one by one...
Thanks anyway...
Cheers,
Tom
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby juanjgon » Wed Nov 30, 2022 11:17 pm

juanjgon Wed Nov 30, 2022 11:17 pm
galleon27 wrote:Thanks for the updates. Maybe update the Spectron Light HDA also. A while back they added the Spotlight node. Could you implement it in the HDA also? The current spotlight is outdated and slow.

Screenshot 2022-11-21 223551.jpg

Also, in the Spectron Light Spotlight, you could exchange the OSL Spotlight with the Spotlight node.

This is out of the scope of the upcoming release, which is almost done, but I'll try to include it in the next one after this.

-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby juanjgon » Wed Nov 30, 2022 11:19 pm

juanjgon Wed Nov 30, 2022 11:19 pm
ThomasHelzle wrote:Sorry for the late reply, I don't get notifications here.

Not in this case, it's a huge file with a lot of dependencies and the problem is specific to it.
- The crash from the torus light started after we added the fifth or sixth one, had the IPR open while adjusting the parameters of the torus geometry.
- The other hangup/crash started after we fiddled with a volume layers position.
If you can't provide any guidance, I'll probably have to hide/remove scene elements one by one...


Hmm, it is hard to know what could be the problem without a repro scene, but can you please enable the Octane log file in the plugin options panel and attach here the logs that you get after these crashes?

Thanks,
-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Postby galleon27 » Thu Dec 01, 2022 9:36 am

galleon27 Thu Dec 01, 2022 9:36 am
juanjgon wrote:
galleon27 wrote:Thanks for the updates. Maybe update the Spectron Light HDA also. A while back they added the Spotlight node. Could you implement it in the HDA also? The current spotlight is outdated and slow.

Screenshot 2022-11-21 223551.jpg

Also, in the Spectron Light Spotlight, you could exchange the OSL Spotlight with the Spotlight node.

This is out of the scope of the upcoming release, which is almost done, but I'll try to include it in the next one after this.

-Juanjo


I mean it's really not that big of a deal so whenever you get to it. Thanks
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