OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

Postby hyde44 » Mon Aug 08, 2022 5:47 pm

hyde44 Mon Aug 08, 2022 5:47 pm
Hi, its strange with this version , i've some problem to render in Photon tracing mode , the sampling get stuck before the end, so it didn't save and there's a weird different count of samples between the bottom stamp and the top counter ... :( I'm with houdini 19.0.589
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

Postby juanjgon » Tue Aug 09, 2022 8:51 am

juanjgon Tue Aug 09, 2022 8:51 am
hyde44 wrote:Hi, its strange with this version , i've some problem to render in Photon tracing mode , the sampling get stuck before the end, so it didn't save and there's a weird different count of samples between the bottom stamp and the top counter ... :( I'm with houdini 19.0.589


This problem was a core issue that will be fixed in the upcoming 2022.1 XB3 plugin builds.

Thanks,
-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

Postby juanjgon » Tue Aug 09, 2022 8:57 am

juanjgon Tue Aug 09, 2022 8:57 am
luminouspowerhouse wrote:Juanjo, changing any parameters under IMAGER (in Octane RenderTarget), like ocioView, adding LUT, etc - doesn't do any changes in IPR, even with full scene reload.
does yours work as expected?

Here everything seems to work as expected, at least with the upcoming XB3 core libs. Can you please check this problem again once we release the new 2022.1 XB3 plugin builds (that should be available around next week)?

Thanks,
-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

Postby hyde44 » Thu Aug 11, 2022 1:32 pm

hyde44 Thu Aug 11, 2022 1:32 pm
juanjgon wrote:
luminouspowerhouse wrote:Juanjo, changing any parameters under IMAGER (in Octane RenderTarget), like ocioView, adding LUT, etc - doesn't do any changes in IPR, even with full scene reload.
does yours work as expected?

Here everything seems to work as expected, at least with the upcoming XB3 core libs. Can you please check this problem again once we release the new 2022.1 XB3 plugin builds (that should be available around next week)?

Thanks,
-Juanjo


Great ! Oh and Caustics are incredibly slow when using hdri instead of Octane sky will that be fixed too in xb3 ?
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

Postby shishkovdima » Fri Aug 19, 2022 9:25 pm

shishkovdima Fri Aug 19, 2022 9:25 pm
Houdini 19.5.303, Octane Light doesn't seem to work. Some textures are missing. This is just the default settings with increased intensity.
Is anyone else getting the same issue?
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houdini_AZwJFHfyog.png
houdini_SzlxVg9syT.png
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

Postby juanjgon » Sat Aug 20, 2022 11:29 am

juanjgon Sat Aug 20, 2022 11:29 am
shishkovdima wrote:Houdini 19.5.303, Octane Light doesn't seem to work. Some textures are missing. This is just the default settings with increased intensity.
Is anyone else getting the same issue?

Do you still have the same problem with the just released 2022.1.0.2 XB3 build?

Thanks,
-Juanjo
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Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2

Postby shishkovdima » Sat Aug 20, 2022 9:17 pm

shishkovdima Sat Aug 20, 2022 9:17 pm
juanjgon wrote:
shishkovdima wrote:Houdini 19.5.303, Octane Light doesn't seem to work. Some textures are missing. This is just the default settings with increased intensity.
Is anyone else getting the same issue?

Do you still have the same problem with the just released 2022.1.0.2 XB3 build?

Thanks,
-Juanjo

2022.1.0.2 XB3 build works great so far. No errors. Thank you very much.
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