kmdani wrote:Hey Juanjgon, with this release and, with the AOVs, currently how should someone combine in compositing the Denoised passes? I'm trying to combine the passes to get the denoised beauty, but I can't figure out how to add the denoised Volume pass.
Currently my denoised volume pass alpha contains the geometries as well (I thought it should only contain the volumes alphas).
I don't use houdini, but this info applies to all Octane plugins.
The compositing formula for Octane volumes is:
- Code: Select all
"all other beauty passes" * volume mask + volume + volume emission
NOTE: "volume mask" is a multiplication pass
To recreate the "denoised beauty", your composite AOV output / layers would look like this:
(1) is the bottom layer, (10) is top
All layers are using alpha operation = "Alpha compositing"
Layer number. (blend mode) AOV name
10. (add) Denoised Volume Emission
9. (add) Denoised Volume
8. (multiply) Volume Mask
7. (add) Denoised Remainder
6. (add) Denoised Emission
5. (add) Denoised Reflection Indirect
4. (add) Denoised Reflection Direct
3. (add) Denoised Diffuse Indirect
2. (normal) Denoised Diffuse Direct
1. (normal) Environment (only matches when you enable kernel > "alpha channel" and "keep environment")
All these AOVs need to be added to a Render AOV group, before you can use them in AOV outputs.
Since I don't use houdini, I have attached an ORBX example so you can look at it in standalone. I hope this helps.