Hi,
This is a beta release of the OctaneRender™ 2021.1 for Houdini™ plugin compiled with the Octane 2021.1 RC1 core. This 2021.1.0.1 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.
Houdini production builds supported by this release: 17.5.460, 18.0.597, 18.5.563, 18.5.596 and 18.5.633
As with all beta builds, we advise to not to use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.
Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux.
New features
To learn more about the new features and improvements of OctaneRender 2021.1, please check out the 2021.1 XB1 release post and the 2021.1 XB2 release post
Release 2021.1.0.1 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2021.1.0.1 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Standalone 2021.1 RC1 version for the network rendering nodes
viewtopic.php?f=33&t=78125
Release Notes
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RELEASE 2021.1.0.1
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* PLUGIN FEATURES AND FIXES:
- Added the "Octane_version" hscript command.
- Minor updates in the /mat Render Target HDA.
* OCTANE 2021.1 RC1 FEATURES AND FIXES:
- Added "Curvature texture"
- Added option "Edge tint" that allows you to tint the reflections for glancing angles on metallic and universal materials and metallic material layers
- Added blend mode "Reoriented normal" to the composite texture
- Fixed clipping material being recorded as a surface in render AOVs.
- Fixed clipping material rendering incorrectly when the clipping material has a lower priority and is overlapping a SSS medium.
- Fixed rendering of scenes where the camera is inside objects with a medium, nested dielectrics or clipping material.
- Fixed incorrect hair rendering.
- Fixed incorrect hair colors when rendered with the new color pipeline.
- Fixed incorrect output color with option "Histogram invariant blending" on the chaos texture node.
- Fixed incorrect denoiser output in scenes with SSS materials.
- Fixed render failure with PMC at certain resolutions.
- Fixed saving of the alpha channel when "keep environment" is enabled.
- Fixed anisotropy artifacts when there is more than one triangle per face, e.g. after subdivision.
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RELEASE 2021.1.0.0
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* PLUGIN FEATURES AND FIXES:
- LiveDB/LocalDB materials imported to the /mat context.
- Whole new /mat context RenderTarget HDA node.
* OCTANE 2021.1 FEATURES:
- Improved support for RTX hardware ray tracing including accelerated instance motion blur on Ampere GPUs
- UV surface tangents are now interpolated if the material has anisotropy set to a value != 0, to avoid visible facets in stretched highlights
- Improved Scatter on surface to provide more control for placing scattered objects
- Improved rendering of overlapping volumes and increased the number of volumes allowed to overlap in one location to 16
- Added support for light-linking of volumes
- Improved rendering of transparent surfaces inside volumes
- Added support for user instance IDs to volume rendering
- Added support for volumes in Cryptomatte AOVs
- Clipping material
- Added a new energy preserving GGX BRDF model
- Added STD BRDF
- Added option Smooth shadow terminator to all materials
- Improved Hair material
- Improved AI Light rendering
- New texture nodes
- New projection nodes
- Added various new texture nodes, adapted from the "OTOY - Pattern" category of the Live DB
- Added the ability to specify a color space for textures
- Added wide-gamut support for textures
- Added the ability to specify the white point for spectral colors
- More accurate color processing across the board
- Switched to OCIO v2
- Refactored render AOVs
- Added custom AOVs
- Added ability to write object layer masks and material masks to custom AOVs
- Added capture texture to write textures into custom AOVs
- Added global texture AOVs
- A node to mix light passes
- New output AOV nodes providing additional operations
- Reduced banding when extreme values are passed through an OCIO LUT.
- Allow rendering of small dense volumes inside large volumes which usually have very different step lengths.
- Added support for the Random texture to volumes.
- Updated to OpenVDB 7.0.
- Various improvements and fixes to saving ORBX packages
Happy rendering,
Your OTOY Team