OctaneRender 2021.1 for Houdini Beta build 2021.1.0.0 XB3

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Re: OctaneRender 2021.1 for Houdini Beta build 2021.1.0.0 XB3

Postby galleon27 » Thu Jul 22, 2021 3:23 pm

galleon27 Thu Jul 22, 2021 3:23 pm
BUG: PNG 8bit doesn't save alpha. 16bit and EXR works fine. Works fine in standalone also.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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Re: OctaneRender 2021.1 for Houdini Beta build 2021.1.0.0 XB3

Postby seriawp » Sat Jul 24, 2021 12:13 pm

seriawp Sat Jul 24, 2021 12:13 pm
When i render to disk in PNG 8bit, alpha does not applied
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Re: OctaneRender 2021.1 for Houdini Beta build 2021.1.0.0 XB3

Postby juanjgon » Fri Jul 30, 2021 8:42 am

juanjgon Fri Jul 30, 2021 8:42 am
seriawp wrote:When i render to disk in PNG 8bit, alpha does not applied

I've reported this issue to the core devs.

Thanks,
-Juanjo
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Re: OctaneRender 2021.1 for Houdini Beta build 2021.1.0.0 XB3

Postby galleon27 » Fri Jul 30, 2021 9:21 am

galleon27 Fri Jul 30, 2021 9:21 am
juanjgon wrote:
seriawp wrote:When i render to disk in PNG 8bit, alpha does not applied

I've reported this issue to the core devs.

Thanks,
-Juanjo


I don't think its a core issue since its working fine in Standalone.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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Re: OctaneRender 2021.1 for Houdini Beta build 2021.1.0.0 XB3

Postby juanjgon » Fri Jul 30, 2021 9:25 am

juanjgon Fri Jul 30, 2021 9:25 am
galleon27 wrote:
juanjgon wrote:
seriawp wrote:When i render to disk in PNG 8bit, alpha does not applied

I've reported this issue to the core devs.

Thanks,
-Juanjo


I don't think its a core issue since its working fine in Standalone.


It depends on the color space used to export the scene. The alpha channel is broken if the export function is called using the sRGB color space. I think that there is a bug in the core related to this issue.

Thanks,
-Juanjo
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