OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

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OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

Postby juanjgon » Tue Jun 15, 2021 8:00 am

juanjgon Tue Jun 15, 2021 8:00 am
Hi,

This is a production release of the OctaneRender™ 2020.2 for Houdini™ plugin compiled with the Octane 2020.2.4 core. This 2020.2.4.0 release is available for the latest Houdini production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12 (CUDA).

Houdini production builds supported by this release: 17.0.506, 17.5.460, 18.0.597, 18.5.532, 18.5.563, 18.5.596 and 18.5.633

Make sure to use an NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).

New features
To learn more about the new features and improvements of OctaneRender 2020.2, please check out the 2020.2 release post, but this is a brief list of the main new features that have been added.

  • Improved RTX performance.
  • Fast Spectral Nested Dielectrics.
  • Denoiser support for the new NVIDIA Ampere devices.
  • ACEScg and filmic processing. New color options available in the Octane ROP node.
  • OpenColorIO Management, Display and Export (OCIO profile). Configured from the "OCIO" environment variable.
  • OpenColorIOColor graph nodes. Look, Profile and View nodes
  • Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
  • User generated compositor AOV passes for combining render and light passes in full a compositor node graph.
  • Null material.
  • Spotlight texture.
  • New ray type, texture composite and channel tools shader nodes.
  • Improved color correction node.
  • New chaos texture node.


Release 2020.2.4.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.2.4.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2020.2.4.0 Demo license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Release 2020.2.4.0 for Houdini 18.5.633 All licenses and OS
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/plugindownloads ... 3_demo.zip

Standalone 2020.2.4 version for the network rendering nodes
viewtopic.php?f=15&t=77888


Release Notes
=============================================
RELEASE 2020.2.4.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Added H18.5.596 plugin build.
- Fixed a problem with the space characters in the paths included in the plugin options panel.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed render failure when using a stereo panoramic camera with a focal depth set to zero with RTX on.
- Fixed render issue with microfacet models not calculating reflectance on total internal reflection.
- Fixed rendering regression with hair rendering in 2020.2 builds compared to 2020.1.5.
- Fixed shadow catcher material not responding to the opacity pin value.
- Fixed image texture transform conversions loading very old materials.
- Fixed case in which OSL textures would not be compiled upon being created or loaded.
- Fixed memory leak when using the baking texture node.
- Fixed incorrect texture mapping when the Z component of a UV transform is zero.
- Fixed issue causing UV transforms being ignored with plane primitives.
- Fixed flickering and brightens with the Hosek-Wilkie daylight model when using small sun sizes.
- Fixed possible application crash when using SDF/Vectron shaders which expose multiple materials.
- Fixed volume contribution for Cryptomatte passes which were counted twice.
- Fixed motion vector pass for triangles with deformation.
- Fixed issue with the denoiser causing an output color difference from the original pass.
- Fixed color blend and alpha operation combinations using output AOVs.
- Fixed differences between composite AOVs and the beauty pass.
- Fixed some unnecesary render restarts.
- Fixed issue causing ORBX packages to miss some data when being overwritten.
- Made renaming from temporary ORBX package file name more robust.
- Fixed the AI denoiser and upsampler for macOS.
- Fixed upsampling when the alpha channel is enabled.
- Fixed performance issue when resizing the LocalDB panel


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Fri Aug 13, 2021 11:43 am, edited 3 times in total.
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Re: OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

Postby Sportler » Wed Jul 14, 2021 11:23 am

Sportler Wed Jul 14, 2021 11:23 am
Thanks so much. Would be great to see a version for v633 too!
GPU: 1x Nvidia RTX 3080 Ti
RAM: 64GB DDR4 3200MHz
CPU: 5950x
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Re: OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

Postby juanjgon » Wed Jul 14, 2021 11:26 am

juanjgon Wed Jul 14, 2021 11:26 am
Sportler wrote:Thanks so much. Would be great to see a version for v633 too!

As usual, I'm waiting to check if there is a new Octane 2020.2.5.0 core before releasing a new build, but if it is not available soon, I'll include in this post a plugin build for this Houdini version using the current core.

Thanks,
-Juanjo
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Re: OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

Postby Sportler » Wed Jul 14, 2021 12:06 pm

Sportler Wed Jul 14, 2021 12:06 pm
juanjgon wrote:
Sportler wrote:Thanks so much. Would be great to see a version for v633 too!

As usual, I'm waiting to check if there is a new Octane 2020.2.5.0 core before releasing a new build, but if it is not available soon, I'll include in this post a plugin build for this Houdini version using the current core.

Thanks,
-Juanjo


Awesome, thanks!
GPU: 1x Nvidia RTX 3080 Ti
RAM: 64GB DDR4 3200MHz
CPU: 5950x
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Re: OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

Postby juanjgon » Fri Jul 16, 2021 10:05 am

juanjgon Fri Jul 16, 2021 10:05 am
I've updated this post including a new plugin build for H18.5.633

Thanks,
-Juanjo
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Re: OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

Postby Sacha.wech » Thu Jul 22, 2021 9:13 pm

Sacha.wech Thu Jul 22, 2021 9:13 pm
Hello,

I get an error when I try to run the studio plugin version for 18.5.633

Am I doing something wrong perhaps?

Cheers
Sacha
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Re: OctaneRender 2020.2 for Houdini Production build 2020.2.4.0

Postby juanjgon » Thu Jul 22, 2021 10:08 pm

juanjgon Thu Jul 22, 2021 10:08 pm
Sacha.wech wrote:Hello,

I get an error when I try to run the studio plugin version for 18.5.633

Am I doing something wrong perhaps?

Cheers
Sacha


Do you have the right path to the plugin/bin directory in the houdini.env file PATH variable?

Thanks,
-Juanjo
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