This is a beta release of the OctaneRender™ 2020.1 for Houdini™ plugin compiled with the Octane 2020.1 RC2 core. This 2020.1.0.4 release is available for the Houdini 16.5/17.0/17.5/18.0 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)
To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.
As with all experimental builds, we advise to not to use this release for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.
New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 XB1 release post, but this is a quick list of the main new features that have been added. The features not listed here, like the new universal camera node, will be available in the upcoming builds.
- New option to enable the RTX improvements.
- Spectron Area and Sphere light types.
- Particle and Curves Point Attributes.
- New Hosek-Wilkie Spectral Sky Model.
- Improvements to Round Edges artist control.
- SSS Improvements and Random Walk SSS.
- Spectral Hair Material.
- ACES: new workflow and Image Container File Layout
- Volume Step % and Shadow Step %
- Volume Sample Position Displacement
- New Universal Dirt System
Release 2020.1.0.4 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.1.0.4 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Standalone 2020.1 RC2 version for the network rendering nodes
viewtopic.php?f=33&t=74112
Release Notes
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RELEASE 2020.1.0.4
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* PLUGIN FEATURES AND FIXES:
- Added H18.0.391 and H18.0.416 plugin builds.
* OCTANE 2020.1 RC2 FEATURES AND BUGS FIXED:
- Performance improvement when using fast rounded edges with RTX geometry.
- Make the ground in the Hosek daylight model dark when the sun is down.
- Added sun intensity parameter to daylight and planetary environments.
- Added opacity pin to shadow catcher material.
- Fixed scenario in which geometry processed using RTX would be displayed in the wrong order.
- Fixed scenario in which mediums would be not displayed correctly when mixing RTX and non-RTX primitives.
- Fixed wireframe info pass with RTX on.
- Fixed inability to use extra UV sets with media.
- Fixed issue causing info passes to get stuck at sample zero.
- Fixed a bug where enabling shadow pass makes the main render pass's surfaces a lot brighter.
- Fixed an issue with double-sided surface when using mix material, where the backface and the frontface should have its surface shaded equivalently.
- Fixed illegal memory access happening during scene compilation with meshes producing very large vertex buffers.
- Fixed issue that caused geometry that is on an inactive render layer to become visible behind a surface with a specular material with "affects alpha" on.
- Fixed some scenarios producing wrong results due to alpha sampling not properly working with multiple layers inside a mix material.
- Fixed artifacts with vertex displacement when the geometry has no UV and projection type is set to mesh UV.
Happy rendering,
Your OTOY Team