Moderator: juanjgon
flamingox wrote:Please Houdini Solaris integration
juanjgon wrote:Futureboy wrote:Hello!
I was testing the displacement and i noticed that with the RTX on the shadows are not calculated.
In the standalone version, however, everything works correctly.
Thanks,
Giovanni
Using the same XB2 Standalone? This is really weird. Can you share a test scene to check it here?
Thanks,
-Juanjo
kmdani wrote:Particle Point Attributes:
Is there any information on how to access them? I'm only aware of the old method, where I pack my info into the uv, and then use the rgb4k_map.ppm for accessing them in shader.
Is there any newer way? I tried to search the nodes, but couldn't find anything relevant.
mgtaylor wrote:kmdani wrote:Particle Point Attributes:
Is there any information on how to access them? I'm only aware of the old method, where I pack my info into the uv, and then use the rgb4k_map.ppm for accessing them in shader.
Is there any newer way? I tried to search the nodes, but couldn't find anything relevant.
There isn't a new node, you just need to use the Vertex Attribute node in the materials and simply type in the name of the point attribute. Make sure you add the attribute in the Octane obj parameters as well. Seems to work with custom point attributes for particles and meshes.
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