OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

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OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby juanjgon » Sun Sep 15, 2019 7:37 pm

juanjgon Sun Sep 15, 2019 7:37 pm
Hi,

This is a production release of the OctaneRender™ 2019.1 for Houdini™ plugin compiled with the Octane 2019.1 core. This 2019.1.0.5 release is available for the Houdini 16.0/16.5/17.0/17.5 latest production builds on Windows x64, Linux gcc6.3.1 and OSX 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 release post, but this a quick list of the main new features that have been added:

  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
  • Spectron volumetric spotlight


Release 2019.1.0.5 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.0.5 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2019.1.0.5 Demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2019.1 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes
=============================================
RELEASE 2019.1.0.5
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a rendering bug in objects with one or two vertex polygons.
- Fixed a scene loading warning message reported from the Octane Light HDA.
- Fixed an IPR crash while working in scenes without a valid render target.
- Addressed the image distortion problems when the upsampling was enabled.

* OCTANE FEATURES AND BUGS FIXED:
- Improved AI Denoiser
- Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.
- Fixed energy conservation for universal layer BSDF
- Fixed _getUV() and getattribute("hit:uv", uvs) not working in some cases
- Fixed picking when upsampling is enabled
- Fixed toon outline always rendering black
- Fixed shared toon materials only rendering correctly on one object, the rest black
- Fixed glossy material always triggering full shader rebuilds
- Fixed render failure when using accurate rounded edges with displacement triangles.
- Fixed issue that would cause discontinuities in interpolated vertex normals in primitives which geometric and vertex normals would be in opposite hemispheres.
- Moved affect roughness setting into specular layer and sheen layer node.
- Layered material: Fixed incorrect direct reflection renderpass from layered material.
- Layered material: Fixed dirt texture when used with layered materials
- Fixed multiple cases of unnecessary rebuilding of geometry that were assigned with vertex displacement
- Fixed refract alpha issue not renering the transparency on specular material
- Universal material: Fixed universal material pins to specify transmission type instead of multiple BxDF types as it was confusing
- Universal material: Fixed universal material layer with thin wall, and also planar behavior
- Universal material: Fixed universal material rendering specular material when given no diffuse, no transmission and coating only.
- Universal material: Fixed universal material fake shadow rendering incorrectly on diffusely transmissive materials
- Universal material: Fixed universal material not emitting light (when specular reflection is not black)
- Universal material: Fixed universal material inconsistency when refraction or transmission is not black
- Universal material: Fixed universal material not doing total internal reflection when diffuse color is not black
- Fixed universal material not updating when switching metallic mode.
- Fixed denoiser issues with layered material + fake shadow + diffuse layer on top of specular materials.
- Fixed incorrect render pass behaviour sometimes when there are no volumes in the scene.
- Fixed denoiser beauty pass getting garbage when certain denoiser passes are enabled.
- Fixed missing self-shadowing in the general and layered shadow passes.
- Fixed alpha channel in alpha passes if alpha is disabled in the kernel settings.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Fri Sep 27, 2019 11:00 am, edited 1 time in total.
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby Techie » Wed Sep 18, 2019 5:39 pm

Techie Wed Sep 18, 2019 5:39 pm
Great work as always, thanks Juanjo!
Intel i7 930 2.8 GHz | 24 GB | GeForce GTX 980 Ti, 6 GB | Windows 7 Pro 64-bit | Houdini FX 17.5 | http://techie.se
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby kmdani » Thu Sep 19, 2019 8:29 am

kmdani Thu Sep 19, 2019 8:29 am
Thanks Juanjo!

I'm on Houdini 17.5.327, and after entering an octane vop net, I get the warning message as in the previous build: "Houdini is about to enter a limited commercial session mode."...
I can hit cancel without any problem, but this is pretty annoying. (But, compared the previous version, the vop entering-exiting-entering but went away.)

Thanks for your efforts!
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby kmdani » Thu Sep 19, 2019 5:02 pm

kmdani Thu Sep 19, 2019 5:02 pm
No, sorry, the vop entering crash keeps happening. I put down an octane material builder, and houdini stops responding.
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby juanjgon » Thu Sep 19, 2019 5:38 pm

juanjgon Thu Sep 19, 2019 5:38 pm
kmdani wrote:No, sorry, the vop entering crash keeps happening. I put down an octane material builder, and houdini stops responding.

Hi,

I've just replied to your private message, but in any case, we can't continue here if you want.

I short: Really I can't understand why you have this problem with the material builder node. Nobody else has reported a problem like that. I wonder if you could have some kind of customization done in this node stored in your Houdini $HOME folder. Can you please delete all the contents of the $HOME folder to clean all the Houdini configuration? ... remember to store the houdini.env file, where you have the plugin paths configuration.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby kmdani » Thu Sep 19, 2019 6:21 pm

kmdani Thu Sep 19, 2019 6:21 pm
Thanks! It solved it. I'm not sure why, but everything seems to be working now.
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby juanjgon » Thu Sep 19, 2019 9:00 pm

juanjgon Thu Sep 19, 2019 9:00 pm
kmdani wrote:Thanks! It solved it. I'm not sure why, but everything seems to be working now.


Great! Perhaps at some point, you had tried to modify the material builder node creating a new custom node in the $HOME folder that was overriding the plugin one. In any case, I'm glad that the problem has been fixed.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby juanjgon » Thu Sep 19, 2019 9:01 pm

juanjgon Thu Sep 19, 2019 9:01 pm
juanjgon wrote:I've just replied to your private message, but in any case, we can't continue here if you want.


Of course, I mean that we can continue here ;) ... sorry for the mistake.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 for Houdini Production build 2019.1.0.5

Postby juanjgon » Tue Sep 24, 2019 7:26 pm

juanjgon Tue Sep 24, 2019 7:26 pm
Hi,

Due to some issues found in this build related to the network rendering and other problems, I've released a new temp beta build of the plugin including the Octane 2019.1 RC5 core. It should help to continue working with your current 2019.1 projects because as you probably have found the latest beta plugin including the RC3 core has expired.

viewtopic.php?f=102&t=72709

Thanks for your patience,
-Juanjo
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