Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™ compiled with the Octane 3.08.4 core. This release is available for the Houdini 15.5/16.0/16.5 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0/16.5 Indie. In this case, the plugin will have a 4k limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Release 3.08.4.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.08.4.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 3.08.4.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _4_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm
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RELEASE 3.08.4.0
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* OCTANE FEATURES AND BUGS FIXED:
- Octane prints now a warning in the log if the environment variable CUDA_VISIBLE_DEVICES or CUDA_LAUNCH_BLOCKING is set. The effect of these is that not all GPUs are visible, causing rendering to be slower.
- Fixed loading of Y/chroma EXR images.
- Fixed sampling of the specular Beckmann BRDF.
- Fixed incorrect recording of contributions of diffuse surfaces in the diffuse passes if they are behind specular objects with "affects alpha" enabled.
- Fixed crash or incorrect normal import of subdivided, deformed meshes.
- Fixed incorrect alpha weight of beauty passes causing noisy, aliased edges.
- Fixed incorrect transition of the shadow passes to the background and between active and inactive layers.
Thanks,
-Juanjo