Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™ compiled with the Octane 3.08.3 core. This release is available for the Houdini 15.5/16.0/16.5 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0/16.5 Indie. In this case, the plugin will have a 4k limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Release 3.08.3.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
OSX build coming soon!
Release 3.08.3.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... nux_vr.zip
OSX build coming soon!
Release 3.08.3.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
OSX build coming soon!
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _3_win.exe
https://render.otoy.com/customerdownloa ... _linux.zip
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/HoudiniH/HoudiniPluginManual.htm
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RELEASE 3.08.3.0
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* OCTANE FEATURES AND BUGS FIXED:
- Added support for the latest Houdini 16.5 production builds.
- Merged back the refactored render layer shadows of version 4. This way the render layer shadows behave similar to the general shadow pass. As a consequence, the colour render layer shadow pass got removed which doesn't apply anymore.
- Fixed incorrect clamping of info channel kernels at 0, causing passes like the normal passes to render incorrectly.
- Fixed missing direct reflection of the metallic material which wasn't recorded in the reflection pass.
- Fixed GGX sampling in glossy materials by using the same sampling as in the universal material of version 4.
- Fixed energy loss in specular materials during total internal reflection.
- Fixed rendering of transparent meshes inside an environment medium.
- Fixed autofocus picking when near clipping is enabled.
- Fixed missing support for Volta GPUs on OSX.
- Fixed incorrect seeding in the MLT kernel.
Thanks,
-Juanjo