Ah, yes, sorry. A 2D zoom is not possible in the OpenGL IPR yet. I'll try to add this feature along this Octane 4.xx dev cycle.
Thanks,
-Juanjo
Moderator: juanjgon
blobbybarack wrote:Yep no problem with the opengl window.
The thing is : usualy i'm using opengl Window when doing animation and switching to mplay when doing large resolution print.
nKo wrote:Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?
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