OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby juanjgon » Mon Jul 30, 2018 9:28 am

juanjgon Mon Jul 30, 2018 9:28 am
Ah, yes, sorry. A 2D zoom is not possible in the OpenGL IPR yet. I'll try to add this feature along this Octane 4.xx dev cycle.

Thanks,
-Juanjo
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby blobbybarack » Mon Jul 30, 2018 10:17 pm

blobbybarack Mon Jul 30, 2018 10:17 pm
thx juan.
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby rohandalvi » Tue Jul 31, 2018 4:47 am

rohandalvi Tue Jul 31, 2018 4:47 am
Any updates on when we can get octane 4 XB4? :)

I love the new universal material.

regards
Rohan
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby juanjgon » Tue Jul 31, 2018 8:33 am

juanjgon Tue Jul 31, 2018 8:33 am
I'll try to release it later this week or early next week ;)

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-Juanjo
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby juanjgon » Fri Aug 03, 2018 12:00 pm

juanjgon Fri Aug 03, 2018 12:00 pm
blobbybarack wrote:Yep no problem with the opengl window.

The thing is : usualy i'm using opengl Window when doing animation and switching to mplay when doing large resolution print.

I've found and fixed this issue for the next plugin build.

Thanks for reporting it!
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby blobbybarack » Mon Aug 06, 2018 12:03 am

blobbybarack Mon Aug 06, 2018 12:03 am
Thanks Juan.
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby blobbybarack » Mon Aug 06, 2018 9:37 am

blobbybarack Mon Aug 06, 2018 9:37 am
2 more more thing i've just saw.
Extra pass are not send to mplay only the beauty is loaded.
Will be great to fix this.

For image size greater than screen resolution image size is cropped by opengl window.
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby nKo » Wed Aug 15, 2018 3:45 am

nKo Wed Aug 15, 2018 3:45 am
Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?
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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby juanjgon » Wed Aug 15, 2018 10:44 am

juanjgon Wed Aug 15, 2018 10:44 am
nKo wrote:Hi, I cant find any transmition parameters in the new universal shader.
There is somme in the standalone version. Did I miss something ?

Probably these parameters were not available in the universal shader in the XB3 core build. In the upcoming days, I'll release a new plugin build with the RC1 Octane core that should have all the latest features available in this material.

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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3

Postby nKo » Wed Aug 15, 2018 2:46 pm

nKo Wed Aug 15, 2018 2:46 pm
good to read that.
Do you think we also will have attributes mapping available in this build ?
cheers
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