OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Forums: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby giorgosg12 » Mon Jan 08, 2018 1:19 pm

giorgosg12 Mon Jan 08, 2018 1:19 pm
if i click on any render it just send me the error , no i don't have a standalone version is the first time i try octane
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby juanjgon » Mon Jan 08, 2018 3:33 pm

juanjgon Mon Jan 08, 2018 3:33 pm
Ok, so perhaps your system can have problems to run Octane. What are your system specs, the GPU(s) and the NVIDIA driver version? A good test to know if Octane can work on your system is to install the Standalone version. If it works, the problem is on the plugin side for sure.

Also, we can check the plugin log file that you get after the crash. You can enable the log file in the plugin options panel. Please, enable it in "Debug" mode and attach here the log that you get after the crash.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby giorgosg12 » Mon Jan 08, 2018 4:46 pm

giorgosg12 Mon Jan 08, 2018 4:46 pm
i fix the problem it was the GPUs problem and i downgrade the drivers and the problem was fix't

Thank you for your help
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby cgbeige » Mon Jan 29, 2018 2:26 am

cgbeige Mon Jan 29, 2018 2:26 am
Just purchased plugin for Houdini. Any chance we could get a build for 16.5.323? 16.5.268 is getting old. Thanks.
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby juanjgon » Mon Jan 29, 2018 10:27 am

juanjgon Mon Jan 29, 2018 10:27 am
cgbeige wrote:Just purchased plugin for Houdini. Any chance we could get a build for 16.5.323? 16.5.268 is getting old. Thanks.

Hi,

You can use the current 16.5.268 plugin with H16.5.323 without problems. Both versions are binary compatible. In any case, the next plugin release will include a proper plugin build for the latest Houdini production build.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby derekhanz » Tue Jan 30, 2018 3:03 pm

derekhanz Tue Jan 30, 2018 3:03 pm
Will the next update for Houdini include custom LUT support in tone-mapping. This would be very useful.

As discussed here;

viewtopic.php?f=129&t=64798&p=329433&hilit=filmic+dynamic#p329433
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby juanjgon » Tue Jan 30, 2018 11:43 pm

juanjgon Tue Jan 30, 2018 11:43 pm
Yes, sure, the next plugin build will have all the new Octane 3.08 features, including the LUT node.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby labmeta » Fri Feb 16, 2018 2:29 pm

labmeta Fri Feb 16, 2018 2:29 pm
Hi Jaunjo,

I'm working on the latest build of 16.5 Houdini Indie - The resolution limit has increased in this build from 1080p to 4k Sq. However when I try to render a sequence through octane it says I can't due to Houdini indie license restrictions. I can however render in manta at 4k as a seq with no problem.

I checked into the Houdini Indie EULA - and it seems to allow 4k rendering in 3rd party render engines. Any idea whats up? Is there a new build that supports 16.5.378?

Thanks,

Paul
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby juanjgon » Fri Feb 16, 2018 10:45 pm

juanjgon Fri Feb 16, 2018 10:45 pm
Hi,

The plugin code has been updated to support the new 4K resolution limits on the Indie version. This change will be available in the next plugin release, that will also have proper builds for the latest Houdini 16.5 production builds, although the current 16.5.268 build should work fine on them.

Thanks,
-Juanjo
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Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Postby labmeta » Sun Feb 18, 2018 1:35 pm

labmeta Sun Feb 18, 2018 1:35 pm
Thank for getting back to me

Can you give us an idea of when you anticipate the update will come? We have a 4k project happening right now and would love to use octane.

Thank you,

Paul
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