Hi!
This is the latest production build of OctaneRender™ 3.0 for Houdini™. This release is available for the Houdini 14.0/15.0/15.5/16.0 latest production builds on Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
Release 3.06.4.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
Release 3.06.4.0 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _4_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip
New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Houdini_Plugin_Ma ... Manual.htm
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RELEASE 3.06.4.0
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* NEW PLUGIN FEATURES:
- Support of packed geo point level attributes, for example from DOP points to packed fragments.
- Improved the extraction time of large number of instances.
* PLUGIN BUGS FIXED:
- Fix: Problem with the primitive attributes stored in packed primitives.
* OCTANE BUGS FIXED:
- Fixed loading of palletized images into the alpha image texture node, which was basically ignoring the alpha channel in those cases.
- Fixed incorrect loading of extra UVs, which caused triangles with only 0 or 1 UV sets to be treated as triangles with multiple UV sets, which increased memory usage and reduced render performance by a couple percent.
- Fixed numerical issues in reflections of specular surfaces, if the incoming ray is exactly perpendicular to the surface. This created for example a lot of noise on a horizontal plane if the sun would stand exactly in zenith.
- Fixed missing application of the pixel aspect ratio in thin-lens cameras with camera motion blur.
- Fixed crash during tone-mapping of the noise pass when the baking camera is used.
Thanks,
-Juanjo