Hi!
This is a test build of the OctaneRender™ 3.0 for Houdini™ plugin. This release is available for the Houdini 14.0/15.0/15.5/16.0 latest production builds for Windows x64, Linux gcc4.8 and OSX 10.11. This plugin is also compatible with Houdini 15.5/16.0 Indie. In this case, the plugin will have a 1080p limited resolution while rendering sequences, and the scene export and cloud rendering features disabled.
This build introduces the support of the Octane VOP nodes inside the new Houdini 16 /mat context. Check the details in the docs. It is an experimental feature, so if you find any problem, please let me know.
Reference: https://docs.otoy.com/manuals/products/ ... t-context/
Release 3.06.0.5
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... _Linux.zip
https://render.otoy.com/customerdownloa ... ni_OSX.zip
Release 3.06.0.5 DEMO VERSION
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 06_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
https://render.otoy.com/customerdownloa ... _linux.zip
New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/houdini/v3/
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RELEASE 3.06.0.5
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* NEW PLUGIN FEATURES:
- Support of the new H16 /mat VOP materials workflow. This feature works adding the Octane "OUT Material" output VOP nodes and setting them as materials. Only this VOP node is supported as Octane material node currently.
- Support of the new H16 /mat VOP render target workflow. This feature works adding the Octane "OUT RenderTarget" output VOP nodes and setting one of them as render target in the ROP node.
- New H16 /mat context Octane Material Builder node, that can be used to build materials or render target nodes.
- Support of material HDAs and subnets in the H16 /mat context.
* PLUGIN BUGS FIXED:
- Fixed several issues and rendering artifacts in the VDB primtives, specially if converted from Volume primitives.
* OCTANE BUGS FIXED:
- "Expected exposure" of the adaptive sampling settings can now be set to 0, which disables the tweaking of the noise estimate, as described in the new features thread. This is also default now.
- Fixed random CUDA crashes in scenes with high densities of overlapping instances.
- Fixed the motion vector pass, which didn't do the viewport transformation correctly for perspective cameras. The values of the motion vector pass are now the motion vector in pixels and not the motion vector relative to the screen width. This allows you to use the output directly in Fusion, without having to guess the scale. You still have to set the vector blur scale to 2 for some reason, but with a scale factor of 2 you now always get (approximately) the same amount of motion in Fusion as you would get with rendered motion blur.
- Fixed DOF in the thin-lens camera with distortion.
- Fixed DOF in the cube map and cylindrical panoramic camera.
- Fixed orientation of camera rays with high distortion in places where they deviate more than 180° from the camera axis.
- Fixed auto-focus in stereo cameras (the left eye is always used for auto-focus picking).
- Fixed incorrect material assignment if the geometry ends up being 1 simple mesh, but the scene graph consists of multiple instances/meshes.
- Reverted default texture of the second input texture of the multiply texture to a float texture. This allows you to set a higher multiplication factor than 1.
- Fixed a couple of authentication issues.
Thanks,
-Juanjo