Hey,
Trying to work out if I can have Octane load geometry cached to disk files at render time, without needing to load the instances into Houdini.
I've got it working using a point wrangle to add per-point "instancefile" attribute (as opposed to "instancepath" to point to another Houdini OBJ node).
ie: s@instancefile = "C:/pathToFile/instanceGeo.obj";
...and that appears to work, but it also appears to go through a process of loading the obj temporarily into Houdini when the render is launched.
Is there a file format that can passed natively to Octane so that it can load the geometry straight from disk? If so, would I still use "instancefile" to pass it the path?
The reason I want to do this is for animated frame-sequences as instances - I really don't want to have it loading hundreds of different instances through Houdini each time if possible.
To that end, would it be possible to just pass an Alembic file as an instance, containing a complete animation, along with a time attribute to tell it which frame of the instance to render for each point?