Hi,
How can i do that in lights? In c4d im using an OSL that octane has that i connect to light distribution.
Cheers
Moderator: juanjgon
elsksa wrote:Standalone user, curious to know. It is possible via a disc primitive geometry with an emission (diffuse material) shader with the spotlight 'texture node' plugged to the distribution?
Similarly to this setup (Spotlight section).
thanulee wrote:My question is though why these parameters are not exposed and we have to dive inside lights?
thanulee wrote:Why would i make my own light hda? There are should be more parameters exposed to users and not just to lights. This is a UI/UX thing as octane is super weird in H
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