Materials interchange

Forums: Materials interchange
Houdini Integrated Plugin

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Materials interchange

Postby mirocreative » Fri Apr 29, 2022 9:00 am

mirocreative Fri Apr 29, 2022 9:00 am
I'd need to re-build a project in Houdini coming from C4D and use the materials that came with the file - I've exported them to ORBX files and all look good in Studio Standalone.

Problem is when I import them to Houdini through Local DB, all of a sudden I have hundreds of empty nodes connected that are not needed anyway :roll: It's a great feature, but pretty unusable this way, as I'd have to go through each material and clean up the nodes not needed.

The way it looks in Studio Standalone

Screenshot 2022-04-29 045449.JPG


Same setup in Houdini after Local DB import

Screenshot 2022-04-29 045535.JPG


Not sure if I'm missing an export/import setting or is there any way we could get rid of the nodes not needed?

Thanks!
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Re: Materials interchange

Postby galleon27 » Fri Apr 29, 2022 9:12 am

galleon27 Fri Apr 29, 2022 9:12 am
Its the same material. Most of those nodes you see in Houdini are collapsed in Standalone. If you go to Standalone and expand everything, you'll get the same thing as Houdini.

This is how Chestnut Rushmore looks in Standalone
Screenshot 2022-04-29 110952.png

and this is how it looks in Houdini
Screenshot 2022-04-29 110918.png


Its the same.
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Re: Materials interchange

Postby juanjgon » Fri Apr 29, 2022 9:35 am

juanjgon Fri Apr 29, 2022 9:35 am
Yep, the Houdini plugin needs to expand all the material internal nodes. I know that this is not user's friendly at all, but there is no workaround currently.

Thanks,
-Juanjo
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Re: Materials interchange

Postby mirocreative » Fri Apr 29, 2022 10:44 am

mirocreative Fri Apr 29, 2022 10:44 am
Okay, thanks guys. I thought there might be a setting I'm missing. Back to manual mode then 8-)
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