by rafg » Mon Jan 03, 2022 10:53 pm
rafg
Mon Jan 03, 2022 10:53 pm
Hi Juanjo
Yeah confirmed that on my end regarding instances. Also tested out multiple nodes at 9 million and ran into same overall instance limit. Got much higher results with Octane Spheres as particles option as you suggest.
I did want to take advantage of using various hard edge primitives as particles (specularity, reflections) hence the instancing direction. I'm going to try and find a balance between Octane sphere particles and random geo instancing to get to my desired look.
Not sure if this is possible with aovs (as I've never used them) or the current version of Octane but could I composite multiple Octane renders (base layer and multiple additive particle layers) together or would I have to do that outside of Octane like After Effects? Essentially taking advantage of Houdini's wedging node.
Thanks.