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OCEAN Displacement in Octane

PostPosted: Tue Sep 14, 2021 3:17 am
by hubble
Hello,
i use the displace map from oceanevaluate.but in octane it seems no work to the grid.
what's wrong with my setup?
my problem screenshot below the Posted attachments

thank you!

Re: OCEAN Displacement in Octane

PostPosted: Tue Sep 14, 2021 8:30 am
by juanjgon
The problem can be the file format. Probably Octane doesn't support .pic textures. Can you please export them to another common format (.jpg, .tif, etc.) and try again?

Thanks,
-Juanjo

Re: OCEAN Displacement in Octane

PostPosted: Thu Sep 16, 2021 6:55 am
by hubble
hello
i tried someother formats . the .tif looks better. i changed the gamma to 1. it's a greathelp .
but i have some other problems. the miscellaneous blocks on the picture. What can I do to solve the problem .the normal?

thank you !

Re: OCEAN Displacement in Octane

PostPosted: Thu Sep 16, 2021 8:46 am
by juanjgon
Hmm, have you tried to adjust the ray epsilon parameter in the kernel node? I wonder if you could have a scale problem. If you want to share the scene including the displacement map, I could take a look at it here.

Thanks,
-Juanjo

Re: OCEAN Displacement in Octane

PostPosted: Thu Sep 16, 2021 10:28 am
by hubble
hello
i tried the epsilon but the problem still exists ,here is the scene.

thank you!

Re: OCEAN Displacement in Octane

PostPosted: Wed Sep 22, 2021 9:17 am
by juanjgon
Sorry for the late reply. Please, disable the "Auto bump map" option in the vertex displacement node. Probably this feature doesn't work fine with the vector displacement maps.

Thanks,
-Juanjo

Re: OCEAN Displacement in Octane

PostPosted: Wed Sep 22, 2021 10:58 am
by hubble
Thank you for your replay :D

Re: OCEAN Displacement in Octane

PostPosted: Thu Sep 23, 2021 11:06 pm
by elsksa
hubble wrote:hello
i tried someother formats . the .tif looks better. i changed the gamma to 1. it's a greathelp .
but i have some other problems. the miscellaneous blocks on the picture. What can I do to solve the problem .the normal?

thank you !

Hello,
It is very strongly recommended to work with OpenEXR in 32-bit floating point precision (not for everything, though! For Displacement it is, at least) rather than TIFF or any (other) integer file formats.