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Triangles on a large scale meshes

PostPosted: Tue Sep 07, 2021 2:45 pm
by litesound
I'm just beginning using the Octane and I faced some problems - triangles appear across the surface of the mesh that becomes even more obvious on a large-scale scene. Even if I make the mesh denser, let's say 100 times denser, the triangles don't go anywhere - they only become smaller. The same happens if I crank up OpenSUBD Subdivision level to 2-3 and even 5. Normals on the mesh - no help.
Why doest that happen and what can I do to solve it?

Re: Triangles on a large scale meshes

PostPosted: Tue Sep 07, 2021 3:36 pm
by juanjgon
Have you tried to adjust the ray epsilon parameter in the kernel node?

Thanks,
-Juanjo

Re: Triangles on a large scale meshes

PostPosted: Tue Sep 07, 2021 4:46 pm
by litesound
Thank you so much, Juanjo for your guidance! Works like a charm!