Hello - I'm getting the following error whilst rendering
*** OCTANE API MSG: Invalid mesh: vertex speeds don't match vertex count (192102 vs. 192128)
I disabled motion blur thinking that might the issue. It does seem to stop the error message but I still get random frames where the mesh goes a little crazy - see below.
The scene is a animated VDB (SDF) node tree that's converted back to polygon before assigning a material. I suspect it's something to do with the mesh being created from the VDB??