Correct me if i'm wrong.
After mesh processing you are suppose to be able to move any objects in "real time" using object tranform in a octane preview at least if you don't have any kind of contrains in your scene.
It looks to be the case only with low/middle polycount.
As an test scene, just create a 3000*3000 sphere (9Million poly), no need to assign a shader.
I can t move the sphere using object transform without huge waiting time before update.
Same deal with timeline scrolling without any kind of animation in project.
Plenty vram available.
Any thoughts about this ? Its not suppose to act this way right ? Something i don t understand here ?